Generating data for managing encounters in a virtual world environment
CL Bates, JCT Chen, ZA Garbow… - US Patent 10,627,983, 2020 - Google Patents
Embodiments of the invention provide techniques for providing information for avoiding
specific users of an immersive virtual environment. Generally, a primary user may specify …
specific users of an immersive virtual environment. Generally, a primary user may specify …
Matchmaking system and method for multiplayer video games
MD Marr, KS Kaplan, NT Lewis - US Patent 10,322,351, 2019 - Google Patents
A matchmaking system and method is provided that facilitates optimization of player
matches for multiplayer video games. The system may provide a generalized framework for …
matches for multiplayer video games. The system may provide a generalized framework for …
System and method for replaying video game streams
MD Marr, KS Kaplan - US Patent 10,232,272, 2019 - Google Patents
(57) ABSTRACT A system and method is provided that generates a game log that specifies
game events during gameplay to enable effi cient distribution of video game playback …
game events during gameplay to enable effi cient distribution of video game playback …
System and method for simulating gameplay of nonplayer characters distributed across networked end user devices
MD Marr, KS Kaplan, NT Lewis - US Patent 10,315,113, 2019 - Google Patents
A system and method is provided that simulates gameplay of non-player characters (NPCs)
distributed across networked end user devices. The system may identify end user devices …
distributed across networked end user devices. The system may identify end user devices …
System and method for creating and streaming augmented game sessions
J Kohler, B Nandakumar - US Patent 10,137,376, 2018 - Google Patents
An approach is provided for streaming of media streams (eg, from a game console). In one
implementation, a media stream that includes a secondary view of the game world may be …
implementation, a media stream that includes a secondary view of the game world may be …
Group composition matchmaking system and method for multiplayer video games
MD Marr, KS Kaplan, NT Lewis - US Patent 10,376,792, 2019 - Google Patents
A system and method is provided that recommends group compositions in multiplayer video
games. The system may suggest a composition of a group of players using a matchmaking …
games. The system may suggest a composition of a group of players using a matchmaking …
System and method for customizing a replay of one or more game events in a video game
M Condrey - US Patent 11,351,466, 2022 - Google Patents
A system and method for customizing a replay of one or more game events in a video game
is provided. During a gameplay session, a trigger event is detected prompting a replay of the …
is provided. During a gameplay session, a trigger event is detected prompting a replay of the …
Video game content aggregation, normalization, and publication systems and methods
J Eatedali, R Schonfeld - US Patent 10,765,948, 2020 - Google Patents
The present specification describes a system and method for aggregating user results,
rankings and statistical data associated with playing video games across two or more …
rankings and statistical data associated with playing video games across two or more …
System and method of automatically annotating gameplay of a video game based on triggering events
AJ DE LA CRUZ - US Patent 10,300,390, 2019 - Google Patents
A system and method is provided that automatically annotates gameplay based on
triggering events that occur during a gameplay session. The system may automatically …
triggering events that occur during a gameplay session. The system may automatically …
System and method for transparently styling non-player characters in a multiplayer video game
M Condrey, M Rubin - US Patent 10,118,099, 2018 - Google Patents
A system and method are provided for transparently styling non-player characters (“NPCs”)
in multiplayer video games such that it is difficult to distinguish between human players and …
in multiplayer video games such that it is difficult to distinguish between human players and …