Conceptual and technical frameworks for serious games

BC Ibáñez, B Marne, JM Labat - Proceedings of the 5th European …, 2011 - books.google.com
The aim of this paper is to show how we can design a serious game and implement it. For
this purpose, we propose a conceptual framework (a meta-design methodology) structuring …

How to evaluate competencies in game-based learning systems automatically?

P Thomas, JM Labat, M Muratet, A Yessad - Intelligent Tutoring Systems …, 2012 - Springer
Serious games are increasingly used in schools, universities or in vocational training. When
they are used in the classroom, teachers often have to deal with the lack of tools for …

Digital games for diagnostic assessment of cognitive skills and competences: Literature review and framework

J Mattar, VM Goi - Handbook of research on immersive digital games …, 2019 - igi-global.com
This chapter is a literature review on the uses of games for assessment. Its purpose is to
outline a framework for the design of digital games for the assessment of cognitive skills and …

Petri nets and ontologies: Tools for the" learning player" assessment in serious games

P Thomas, A Yessad, JM Labat - 2011 IEEE 11th international …, 2011 - ieeexplore.ieee.org
Serious games are now an increasingly used tool in business training. The question of the
effectiveness of such devices on learning is a research issue. The indicators provided at the …

Understanding learners' behaviors in serious games

M Muratet, A Yessad, T Carron - Advances in Web-Based Learning–ICWL …, 2016 - Springer
Understanding play traces resulting from the learner's activity in serious games is a
challenged research area. Especially, when the serious game is characterized by a large …

How to assist designers to model learning games with Petri nets?

M Muratet, T Carron, A Yessad - … of the 17th International Conference on …, 2022 - dl.acm.org
In previous research, we presented a methodological framework that provides players with
adaptive feedback. The core of this framework relies on modeling the learning game with a …

[HTML][HTML] Authoring Collaborative Multiplayer Games-Game Design Patterns, Structural Verification, Collaborative Balancing and Rapid Prototyping

C Reuter - 2016 - tuprints.ulb.tu-darmstadt.de
Video games are not only a growing business field, but also provide interesting research
opportunities. In particular, collaborative multiplayer games have become increasingly …

[PDF][PDF] The 3D Dyscalculia Assessment Game Framework for Dyscalculia Identification

B Pudjoatmodjo, S Salam, NC Pee… - Int. J. Comput. Digit …, 2022 - academia.edu
Dyscalculia is a hidden disability and may happen to ordinary people whether they are
normal or highly intelligent students. This makes dyscalculia is challenging to identify. One …

[PDF][PDF] Detecting structural errors in scene-based Multiplayer Games using automatically generated Petri Nets

C Reuter, S Göbel, R Steinmetz - … of Digital Games, Pacific Grove, USA, 2015 - fdg2015.org
When building a complex game it is very easy to make small mistakes during design or
implementation. These flaws can result in situations where the players cannot continue the …

Réseaux de Petri et ontologies: des outils pour le suivi de l'apprenant dans les jeux sérieux

P Thomas, A Yessad, JM Labat - EIAH 2011-Conférence sur les …, 2011 - hal.science
Les jeux sérieux constituent aujourd'hui un outil de formation de plus en plus utilisé en
entreprise. La question de l'efficacité de ce type de dispositif sur l'apprentissage constitue un …