Game-based Learning and 21st century skills: A review of recent research
Game-based learning and 21st century skills have been gaining an enormous amount of
attention from researchers and practitioners. Given numerous studies support the positive …
attention from researchers and practitioners. Given numerous studies support the positive …
Designing and integrating purposeful learning in game play: A systematic review
F Ke - Educational Technology Research and Development, 2016 - Springer
Via a systematic review of the literature on learning games, this article presents a systematic
discussion on the design of intrinsic integration of domain-specific learning in game …
discussion on the design of intrinsic integration of domain-specific learning in game …
A collaborative game-based learning approach to improving students' learning performance in science courses
HY Sung, GJ Hwang - Computers & education, 2013 - Elsevier
In this study, a collaborative game-based learning environment is developed by integrating
a grid-based Mindtool to facilitate the students to share and organize what they have …
a grid-based Mindtool to facilitate the students to share and organize what they have …
[HTML][HTML] Effects of digital game-based learning on students' self-efficacy, motivation, anxiety, and achievements in learning mathematics
CM Hung, I Huang, GJ Hwang - Journal of Computers in Education, 2014 - Springer
In this study, a mathematical game-based learning environment is developed on e-books for
helping children reduce mathematical anxiety and improve their self-efficacy, motivation …
helping children reduce mathematical anxiety and improve their self-efficacy, motivation …
Use of Web 2.0 technologies in K-12 and higher education: The search for evidence-based practice
Evidence-based practice in education entails making pedagogical decisions that are
informed by relevant empirical research evidence. The main purpose of this paper is to …
informed by relevant empirical research evidence. The main purpose of this paper is to …
An online game approach for improving students' learning performance in web-based problem-solving activities
In this paper, an online game was developed in the form of a competitive board game for
conducting web-based problem-solving activities. The participants of the game determined …
conducting web-based problem-solving activities. The participants of the game determined …
Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach
In this study, a peer assessment-based game development approach is proposed for
improving students' learning achievements, motivations and problem-solving skills. An …
improving students' learning achievements, motivations and problem-solving skills. An …
[HTML][HTML] How to implement game-based learning in a smart classroom? A model based on a systematic literature review and Delphi method
Game-based learning (GBL) can allow learners to acquire and construct knowledge in a fun
and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to …
and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to …
The comparison of solitary and collaborative modes of game-based learning on students' science learning and motivation
CH Chen, KC Wang, YH Lin - Journal of Educational Technology & Society, 2015 - JSTOR
In this study, we investigated and compared solitary and collaborative modes of game-
based learning in promoting students' science learning and motivation. A total of fifty seventh …
based learning in promoting students' science learning and motivation. A total of fifty seventh …
Automated malware classification based on network behavior
S Nari, AA Ghorbani - 2013 International Conference on …, 2013 - ieeexplore.ieee.org
Over the past decade malware, ie, malicious software, has become a major security threat
on the Internet. Today anti-virus companies receive thousands of malicious samples every …
on the Internet. Today anti-virus companies receive thousands of malicious samples every …