Game-based Learning and 21st century skills: A review of recent research

M Qian, KR Clark - Computers in human behavior, 2016 - Elsevier
Game-based learning and 21st century skills have been gaining an enormous amount of
attention from researchers and practitioners. Given numerous studies support the positive …

Designing and integrating purposeful learning in game play: A systematic review

F Ke - Educational Technology Research and Development, 2016 - Springer
Via a systematic review of the literature on learning games, this article presents a systematic
discussion on the design of intrinsic integration of domain-specific learning in game …

A collaborative game-based learning approach to improving students' learning performance in science courses

HY Sung, GJ Hwang - Computers & education, 2013 - Elsevier
In this study, a collaborative game-based learning environment is developed by integrating
a grid-based Mindtool to facilitate the students to share and organize what they have …

[HTML][HTML] Effects of digital game-based learning on students' self-efficacy, motivation, anxiety, and achievements in learning mathematics

CM Hung, I Huang, GJ Hwang - Journal of Computers in Education, 2014 - Springer
In this study, a mathematical game-based learning environment is developed on e-books for
helping children reduce mathematical anxiety and improve their self-efficacy, motivation …

Use of Web 2.0 technologies in K-12 and higher education: The search for evidence-based practice

KF Hew, WS Cheung - Educational research review, 2013 - Elsevier
Evidence-based practice in education entails making pedagogical decisions that are
informed by relevant empirical research evidence. The main purpose of this paper is to …

An online game approach for improving students' learning performance in web-based problem-solving activities

GJ Hwang, PH Wu, CC Chen - Computers & Education, 2012 - Elsevier
In this paper, an online game was developed in the form of a competitive board game for
conducting web-based problem-solving activities. The participants of the game determined …

Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach

GJ Hwang, CM Hung, NS Chen - Educational technology research and …, 2014 - Springer
In this study, a peer assessment-based game development approach is proposed for
improving students' learning achievements, motivations and problem-solving skills. An …

[HTML][HTML] How to implement game-based learning in a smart classroom? A model based on a systematic literature review and Delphi method

L Pan, A Tlili, J Li, F Jiang, G Shi, H Yu… - Frontiers in …, 2021 - frontiersin.org
Game-based learning (GBL) can allow learners to acquire and construct knowledge in a fun
and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to …

The comparison of solitary and collaborative modes of game-based learning on students' science learning and motivation

CH Chen, KC Wang, YH Lin - Journal of Educational Technology & Society, 2015 - JSTOR
In this study, we investigated and compared solitary and collaborative modes of game-
based learning in promoting students' science learning and motivation. A total of fifty seventh …

Automated malware classification based on network behavior

S Nari, AA Ghorbani - 2013 International Conference on …, 2013 - ieeexplore.ieee.org
Over the past decade malware, ie, malicious software, has become a major security threat
on the Internet. Today anti-virus companies receive thousands of malicious samples every …