The impact of esports participation on the development of 21st century skills in youth: A systematic review

Y Zhong, K Guo, J Su, SKW Chu - Computers & Education, 2022 - Elsevier
Esports have increased in popularity among young people over the past decade. There is
evidence that involvement in esports helps young players to develop skills that are needed …

Effects of scaffolding in digital game-based learning on student's achievement: A three-level meta-analysis

Z Cai, P Mao, D Wang, J He, X Chen, X Fan - Educational Psychology …, 2022 - Springer
Previous empirical studies on the effect of scaffolding in game-based learning environments
have shown inconsistent findings. In this study, we conducted a meta-analysis to examine …

Analisis Bibliometrik: Penelitian Game-Based Learning pada Sekolah Menengah 2005-2023

I Muhammad, FA Triansyah, A Fahri… - Jurnal Simki Pedagogia, 2023 - jiped.org
Game based learning is game-based learning that involves games in the educational
process, aiming to increase learning activities. The purpose of this study is to capture …

Multimodal learning analytics for game‐based learning

A Emerson, EB Cloude, R Azevedo… - British journal of …, 2020 - Wiley Online Library
A distinctive feature of game‐based learning environments is their capacity to create
learning experiences that are both effective and engaging. Recent advances in sensor …

Educational psychology is evolving to accommodate technology, multiple disciplines, and twenty-first-century skills

AC Graesser, JP Sabatini, H Li - Annual review of psychology, 2022 - annualreviews.org
This article covers recent research activities in educational psychology that have an
interdisciplinary emphasis and that accommodate twenty-first-century skills in addition to the …

The MAPS model of self-regulation: Integrating metacognition, agency, and possible selves

LD Frazier, BL Schwartz, J Metcalfe - Metacognition and learning, 2021 - Springer
Self-regulation, a social-cognitive process at the intersection of metacognition, motivation,
and behavior, encompasses how people conceptualize, strive for, and accomplish their …

How to implement game-based learning in a smart classroom? A model based on a systematic literature review and Delphi method

L Pan, A Tlili, J Li, F Jiang, G Shi, H Yu… - Frontiers in …, 2021 - frontiersin.org
Game-based learning (GBL) can allow learners to acquire and construct knowledge in a fun
and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to …

Learning analytics for online game-based learning: A systematic literature review

SK Banihashem, H Dehghanzadeh… - Behaviour & …, 2024 - Taylor & Francis
Game-based learning researchers have been investigating various means to maximise
learning in educational games. One promising venue in recent years has been the use of …

Towards the successful game-based learning: Detection and feedback to misconceptions is the key

KH Yang, BC Lu - Computers & Education, 2021 - Elsevier
In recent years, digital game-based learning models with suitable teaching strategies have
proved to be of great educational benefit. Two-tier tests are an effective diagnostic tool and …

Analysing adaptive scaffolds that help students develop self‐regulated learning behaviours

A Munshi, G Biswas, R Baker… - Journal of Computer …, 2023 - Wiley Online Library
Background Providing adaptive scaffolds to help learners develop effective self‐regulated
learning (SRL) behaviours has been an important goal for intelligent learning environments …