The impact of esports participation on the development of 21st century skills in youth: A systematic review
Esports have increased in popularity among young people over the past decade. There is
evidence that involvement in esports helps young players to develop skills that are needed …
evidence that involvement in esports helps young players to develop skills that are needed …
Effects of scaffolding in digital game-based learning on student's achievement: A three-level meta-analysis
Previous empirical studies on the effect of scaffolding in game-based learning environments
have shown inconsistent findings. In this study, we conducted a meta-analysis to examine …
have shown inconsistent findings. In this study, we conducted a meta-analysis to examine …
Analisis Bibliometrik: Penelitian Game-Based Learning pada Sekolah Menengah 2005-2023
Game based learning is game-based learning that involves games in the educational
process, aiming to increase learning activities. The purpose of this study is to capture …
process, aiming to increase learning activities. The purpose of this study is to capture …
Multimodal learning analytics for game‐based learning
A distinctive feature of game‐based learning environments is their capacity to create
learning experiences that are both effective and engaging. Recent advances in sensor …
learning experiences that are both effective and engaging. Recent advances in sensor …
Educational psychology is evolving to accommodate technology, multiple disciplines, and twenty-first-century skills
This article covers recent research activities in educational psychology that have an
interdisciplinary emphasis and that accommodate twenty-first-century skills in addition to the …
interdisciplinary emphasis and that accommodate twenty-first-century skills in addition to the …
The MAPS model of self-regulation: Integrating metacognition, agency, and possible selves
Self-regulation, a social-cognitive process at the intersection of metacognition, motivation,
and behavior, encompasses how people conceptualize, strive for, and accomplish their …
and behavior, encompasses how people conceptualize, strive for, and accomplish their …
How to implement game-based learning in a smart classroom? A model based on a systematic literature review and Delphi method
Game-based learning (GBL) can allow learners to acquire and construct knowledge in a fun
and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to …
and focused learning atmosphere. A systematic literature review of 42 papers from 2010 to …
Learning analytics for online game-based learning: A systematic literature review
SK Banihashem, H Dehghanzadeh… - Behaviour & …, 2024 - Taylor & Francis
Game-based learning researchers have been investigating various means to maximise
learning in educational games. One promising venue in recent years has been the use of …
learning in educational games. One promising venue in recent years has been the use of …
Towards the successful game-based learning: Detection and feedback to misconceptions is the key
KH Yang, BC Lu - Computers & Education, 2021 - Elsevier
In recent years, digital game-based learning models with suitable teaching strategies have
proved to be of great educational benefit. Two-tier tests are an effective diagnostic tool and …
proved to be of great educational benefit. Two-tier tests are an effective diagnostic tool and …
Analysing adaptive scaffolds that help students develop self‐regulated learning behaviours
Background Providing adaptive scaffolds to help learners develop effective self‐regulated
learning (SRL) behaviours has been an important goal for intelligent learning environments …
learning (SRL) behaviours has been an important goal for intelligent learning environments …