[HTML][HTML] Social gaming: A systematic review
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …
communicate and socialize. Several commercial titles place social interaction at the center …
Statistical significance testing at chi play: Challenges and opportunities for more transparency
Statistical Significance Testing--or Null Hypothesis Significance Testing (NHST)--is common
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …
Something personal from the metaverse: goals, topics, and contextual factors of self-disclosure in commercial social VR
Current Social VR literature provides limited insight on one of the most critical behaviors for
developing and maintaining interpersonal relationships: self-disclosure. Therefore, we …
developing and maintaining interpersonal relationships: self-disclosure. Therefore, we …
Viral vitriol: Predictors and contagion of online toxicity in World of Tanks
Toxic behaviors are pervasive in online games and can be harmful to building a positive
online environment. Guided by the social identity model of deindividuation, this study …
online environment. Guided by the social identity model of deindividuation, this study …
Making friends in online games: gender differences and designing for greater social connectedness
While online multiplayer games provide an opportunity for players to both maintain and
establish new connections, male and female players have been found to experience these …
establish new connections, male and female players have been found to experience these …
Exploring player experience in ranked League of Legends
M Mora-Cantallops, MÁ Sicilia - Behaviour & Information …, 2018 - Taylor & Francis
While video games provide different Player Experiences (PE), some genres can provide
particularly unique PEs driven by their particular features. Such is the case of MOBA …
particularly unique PEs driven by their particular features. Such is the case of MOBA …
VR almost there: simulating co-located multiplayer experiences in social virtual reality
P Sykownik, S Karaosmanoglu, K Emmerich… - Proceedings of the …, 2023 - dl.acm.org
Consumer social virtual reality (VR) applications have recently started to enable social
interactions at a distance. Yet it is still relatively unknown if and to what extent such …
interactions at a distance. Yet it is still relatively unknown if and to what extent such …
Restorative play: Videogames improve player wellbeing after a need-frustrating event
People often use videogames to restore wellbeing after negative experiences in day-to-day
life. Although some research suggests that play can restore wellbeing, few studies have …
life. Although some research suggests that play can restore wellbeing, few studies have …
“Is It Legit, To You?”. An Exploration of Players' Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty
Cheating is a major concern for any gaming environment, but effective solutions are still far
from being found. Previous research has overlooked the social complexity of current video …
from being found. Previous research has overlooked the social complexity of current video …
Prospective Passion and Social Capital within DotA 2 Players
The Dualistic Model of Passion (obsessive and harmonious passion) can explain
motivations for videogame play along with associated outcomes, such as the development …
motivations for videogame play along with associated outcomes, such as the development …