[PDF][PDF] The effects of the gamified flipped classroom method on petroleum engineering students' pre-class online behavioural engagement and achievement
G Asiksoy, S Canbolat - International Journal of Engineering …, 2021 - academia.edu
In the recent times, the flipped classroom method is used commonly in higher education
where pre-class online activities have a vital role. However, one of the most significant …
where pre-class online activities have a vital role. However, one of the most significant …
The Impact of Gamification Learning on Student Motivation in Elementary School Learning
BI Sappaile - Scientechno: Journal of Science and …, 2024 - journal.ypidathu.or.id
Lately, many students have found a lack of motivation in learning in elementary schools.
This can be caused by a lack of methods or use of technology that can attract students' …
This can be caused by a lack of methods or use of technology that can attract students' …
Developing a fuzzy TOPSIS model combining MACBETH and fuzzy shannon entropy to select a gamification App
MC Carnero - Mathematics, 2021 - mdpi.com
Due to the important advantages it offers, gamification is one of the fastest-growing
industries in the world, and interest from the market and from users continues to grow. This …
industries in the world, and interest from the market and from users continues to grow. This …
Investigating the effect of gamification on website features in e-banking sector: An Empirical Research
HY Emam, GS Abdel Aziz - The Academic Journal of …, 2021 - ajccr.journals.ekb.eg
In practice, gamification is seen as an effective marketing method to enhance customer
experience and engagement in different activities. The influence of gamification on website …
experience and engagement in different activities. The influence of gamification on website …
İlkokul sosyal bilgiler dersinde oyunlaştırılmış ters yüz sınıf modelinin okuduğunu anlama ve motivasyona etkisi
A Şengün - 2021 - acikerisim.bartin.edu.tr
Oyunlaştırılmış Ters Yüz Sınıf Modeli'nde öğrenme süreci birbirini takip eden sınıf dışı ve
sınıf içi süreç olmak üzere iki ayrı öğrenme ortamında gerçekleşmektedir. Ters Yüz Sınıf …
sınıf içi süreç olmak üzere iki ayrı öğrenme ortamında gerçekleşmektedir. Ters Yüz Sınıf …
Promoting data availability framework by using gamification on smartphone fall detection based human activities
MS Astriani, R Bahana, A Kurniawan, LH Yi - Procedia Computer Science, 2021 - Elsevier
Researcher usually can get Activities of Daily Living (ADL) data without extra effort because
those activities normally performed in daily life. Researcher usually faced a problem if want …
those activities normally performed in daily life. Researcher usually faced a problem if want …
The Influence of Gamification Techniques on Students' Learning Performance and Motivation in Learning: An Experimental Study
BI Sappaile, S Xu, M Oci, M Xavier… - Journal Neosantara …, 2024 - journal.ypidathu.or.id
Innovative and engaging learning is becoming increasingly important in modern education.
Gamification techniques, which adapt game elements to learning contexts, have attracted …
Gamification techniques, which adapt game elements to learning contexts, have attracted …
Collaborative game design for learning: the challenges of adaptive game-based learning for the Flipped Classroom
M Algayres, E Triantafyllou, L Werthmann… - Interactivity and Game …, 2021 - Springer
In recent years, game-based learning and gamification have increasingly been used within
flipped classroom approaches. Many research showed that both approaches were efficient …
flipped classroom approaches. Many research showed that both approaches were efficient …
Long short-term memory for human fall detection based gamification on unconstraint smartphone position
Fall incident can caused health problem in elderly and people with special treatments. Fall
detection method is needed to minimized the problem when human fallen and smartphone …
detection method is needed to minimized the problem when human fallen and smartphone …
[HTML][HTML] Let's Play Games: A comparison of case-based learning approach with gamification technique
U Zafar, M Khattak, H Zafar, H Rehman - Cureus, 2022 - ncbi.nlm.nih.gov
Case-based learning (CBL) has been in practice throughout the world for several decades
now. Our institute adopted it some four years back when we shifted toward a modular system …
now. Our institute adopted it some four years back when we shifted toward a modular system …