Applications of location–based services: a selected review

J Raper, G Gartner, H Karimi… - Journal of Location Based …, 2007 - Taylor & Francis
This article reviews a selected set of location–based services (LBS) that have been
published in the research literature, focussing on mobile guides, transport support, gaming …

Performance-led research in the wild

S Benford, C Greenhalgh, A Crabtree… - ACM Transactions on …, 2013 - dl.acm.org
We explore the approach of performance-led research in the wild in which artists drive the
creation of novel performances with the support of HCI researchers that are then deployed …

Characteristics of wireless sensor network for full-scale ship application

BG Paik, SR Cho, BJ Park, D Lee, BD Bae… - Journal of marine science …, 2009 - Springer
In this study, basic experiments regarding the wireless sensor network were conducted on a
3,000-ton-class training ship as the first step in applying the ubiquitous technology to a real …

Pervasive games

L Oppermann, M Slussareff - … GI-Dagstuhl Seminar 15283, Dagstuhl Castle …, 2016 - Springer
Pervasive games are bridging the physical and digital worlds through the use of mobile
devices, positioning technology, and mobile networks. They received an uptake since the …

Move, interact, learn, eat–a toolbox for educational location-based games

L Oppermann, S Schaal, M Eisenhardt… - Advances in Computer …, 2018 - Springer
Educational location-based games provide a link between content and its real-life relevance
in a physical environment. Location-based activities for authentic learning provide multiple …

[HTML][HTML] Development of real-time monitoring system using wired and wireless networks in a full-scale ship

BG Paik, SR Cho, BJ Park, D Lee, BD Bae - International Journal of Naval …, 2010 - Elsevier
In the present study, the real-time monitoring system is developed based on the wireless
sensor network (WSN) and power line communication (PLC) employed in the 3,000-ton …

Employment of wireless sensor networks for full-scale ship application

BG Paik, SR Cho, BJ Park, D Lee, JH Yun… - … Conference, EUC 2007 …, 2007 - Springer
In this study, basic experiments regarding the wireless sensor network were conducted on a
3,000-ton-class training ship as the first step in applying the ubiquitous technology to a real …

[PDF][PDF] Exploring the design of technological platforms for virtual communities of practice

S Herranz, D Díez, P Díaz, SR Hiltz - Information Systems for Crisis …, 2012 - idl.iscram.org
ABSTRACT Virtual Communities of Practice (VCoP) refers to groups of people who share a
concern about a specific domain or topic and use a virtual environment to share and …

Reconfigurable games: games that change with the environment

FN Buzeto, TBP e Silva, CD Castanho… - … on Computer Games …, 2014 - ieeexplore.ieee.org
The purpose of ubiquitous computing lies on making computation invisible to users eyes.
Ubiquitous games, on the other hand, try to embed electronic gaming experience into users …

[PDF][PDF] What is going on with ubicomp games

F Buzeto, A Castillo, CD Castanho… - XI Brazilian Symposium …, 2012 - sbgames.org
Games are a kind of application that stimulate the absorption of new technologies and forms
of interaction by the user. During game sessions, players tend to be more receptive to …