A comprehensive study on pathfinding techniques for robotics and video games

Z Abd Algfoor, MS Sunar… - International Journal of …, 2015 - Wiley Online Library
This survey provides an overview of popular pathfinding algorithms and techniques based
on graph generation problems. We focus on recent developments and improvements in …

A survey of planning and learning in games

FF Duarte, N Lau, A Pereira, LP Reis - Applied Sciences, 2020 - mdpi.com
In general, games pose interesting and complex problems for the implementation of
intelligent agents and are a popular domain in the study of artificial intelligence. In fact …

Path planning: A 2013 survey

O Souissi, R Benatitallah, D Duvivier… - Proceedings of 2013 …, 2013 - ieeexplore.ieee.org
In the recent decades an impressive progress was done in automation and robotic fields.
Projects such as Google driverless car with “sense and avoid” capabilities or intelligent …

Multi-agent path finding for UAV traffic management: Robotics track

F Ho, A Goncalves, A Salta, M Cavazza, R Geraldes… - 2019 - gala.gre.ac.uk
Unmanned aerial vehicles (UAVs) are expected to provide a wide range of services,
whereby UAV fleets will be managed by several independent service providers in shared …

[HTML][HTML] An Effective Method for Computing the Least-Cost Path Using a Multi-Resolution Raster Cost Surface Model

Q Tang, W Dou - ISPRS International Journal of Geo-Information, 2023 - mdpi.com
Calculating the least-cost path (LCP) is a fundamental operation in raster-based geographic
information systems (GIS). The LCP is applied to raster cost surfaces, in which it determines …

Pathfinding in games

A Botea, B Bouzy, M Buro, C Bauckhage, D Nau - 2013 - drops.dagstuhl.de
Commercial games can be an excellent testbed to artificial intelligence (AI) research, being
a middle ground between synthetic, highly abstracted academic benchmarks, and more …

Autonomous Single-Molecule Manipulation Based on Reinforcement Learning

B Ramsauer, GJ Simpson, JJ Cartus… - The Journal of …, 2023 - ACS Publications
Building nanostructures one-by-one requires precise control of single molecules over many
manipulation steps. The ideal scenario for machine learning algorithms is complex …

Pathfinding and abstraction with dynamic terrain costs

NR Sturtevant, D Sigurdson, B Taylor… - Proceedings of the AAAI …, 2019 - aaai.org
Abstraction and refinement is a common approach used in games to improve the speed of
pathfinding by planning in an abstract space and then refining abstract paths to traversable …

Real‐time path planning in heterogeneous environments

N Jaklin, A Cook IV, R Geraerts - Computer Animation and …, 2013 - Wiley Online Library
Modern virtual environments can contain a variety of characters and traversable regions.
Each character may have different preferences for the traversable region types. Pedestrians …

Breaking path symmetries on 4-connected grid maps

D Harabor, A Botea - Proceedings of the AAAI Conference on Artificial …, 2010 - ojs.aaai.org
Pathfinding systems that operate on regular grids are common in the AI literature and often
used in real-time video games. Typical speed-up enhancements include reducing the size of …