Augmented reality and gamification in education: A systematic literature review of research, applications, and empirical studies

G Lampropoulos, E Keramopoulos, K Diamantaras… - applied sciences, 2022 - mdpi.com
This study scrutinizes the existing literature regarding the use of augmented reality and
gamification in education to establish its theoretical basis. A systematic literature review …

[HTML][HTML] Media comparison studies dominate comparative research on augmented reality in education

J Buchner, M Kerres - Computers & Education, 2023 - Elsevier
Research on the use of augmented reality (AR) in education has received a lot of attention in
recent years. Based on many systematic reviews and meta-analyses, it has been concluded …

Virtual reality in K‐12 and higher education: A systematic review of the literature from 2000 to 2019

H Luo, G Li, Q Feng, Y Yang… - Journal of Computer …, 2021 - Wiley Online Library
This study is a systematic review of 20 years of research on the usage of virtual reality (VR)
in K‐12 and higher education settings, which aims to consolidate, evaluate, and …

Integrating augmented reality into problem based learning: The effects on learning achievement and attitude in physics education

M Fidan, M Tuncel - Computers & Education, 2019 - Elsevier
This study investigates the effects of Problem Based Learning (PBL) assisted with
Augmented Reality (AR) on learning achievement and attitude towards physics subjects as …

[PDF][PDF] Augmented reality and virtual reality in education. Myth or reality?

N Elmqaddem - International journal of emerging technologies in …, 2019 - researchgate.net
Augmented Reality and Virtual Reality are not new technologies. But several constraints
prevented their actual adoption. Recent technological progresses added to the proliferation …

Usage of augmented reality (AR) and development of e-learning outcomes: An empirical evaluation of students'e-learning experience

AM Baabdullah, AA Alsulaimani, A Allamnakhrah… - Computers & …, 2022 - Elsevier
This study aims to examine students' experience of augmented reality learning applications
(AR. LRP). Uses and gratifications theory was proposed as a theoretical foundation of the …

Augmented reality in science laboratories: The effects of augmented reality on university students' laboratory skills and attitudes toward science laboratories

M Akçayır, G Akçayır, HM Pektaş, MA Ocak - Computers in Human Behavior, 2016 - Elsevier
This study investigated the effects of the use of augmented reality (AR) technologies in
science laboratories on university students' laboratory skills and attitudes towards …

Current status, opportunities and challenges of augmented reality in education

HK Wu, SWY Lee, HY Chang, JC Liang - Computers & education, 2013 - Elsevier
Although augmented reality (AR) has gained much research attention in recent years, the
term AR was given different meanings by varying researchers. In this article, we first provide …

The application of augmented reality in elementary school education

H Hidayat, S Sukmawarti, S Suwanto - Research, Society and …, 2021 - rsdjournal.org
Abstract The application of Augmented Reality in the education sector has increased, the
novelty of Augmented Reality technology has become a special attraction for stake holders …

[图书][B] Conducting educational design research

S McKenney, T Reeves - 2018 - taylorfrancis.com
Educational design research blends scientific investigation with the systematic development
and implementation of solutions to educational challenges. Empirical inquiry is conducted in …