Virtual reality sickness: a review of causes and measurements

E Chang, HT Kim, B Yoo - International Journal of Human …, 2020 - Taylor & Francis
In virtual reality (VR), users can experience symptoms of motion sickness, which is referred
to as VR sickness or cybersickness. The symptoms include but are not limited to eye fatigue …

Measuring presence in virtual environments: A survey

V Souza, A Maciel, L Nedel, R Kopper - ACM Computing Surveys (CSUR …, 2021 - dl.acm.org
The effectiveness of a virtual reality experience is strongly affected by the sense of presence
of the users involved. This article reviews the different definitions of presence and the main …

Review on cybersickness in applications and visual displays

L Rebenitsch, C Owen - Virtual Reality, 2016 - Springer
Cybersickness is an affliction common to users of virtual environments. Similar in symptoms
to motion sickness, cybersickness can result in nausea, headaches, and dizziness. With …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

Mind the gap: The underrepresentation of female participants and authors in virtual reality research

TC Peck, LE Sockol, SM Hancock - IEEE transactions on …, 2020 - ieeexplore.ieee.org
A common goal of human-subject experiments in virtual reality (VR) research is evaluating
VR hardware and software for use by the general public. A core principle of human-subject …

The impact of task workload on cybersickness

NC Sepich, A Jasper, S Fieffer, SB Gilbert… - Frontiers in Virtual …, 2022 - frontiersin.org
This study explored the impact of task workload on virtual reality (VR) cybersickness.
Cybersickness is a negative side effect of using VR to which many users are susceptible …

A critical assessment of the use of ssq as a measure of general discomfort in vr head-mounted displays

T Hirzle, M Cordts, E Rukzio, J Gugenheimer… - Proceedings of the …, 2021 - dl.acm.org
Based on a systematic literature review of more than 300 papers published over the last 10
years, we provide indicators that the simulator sickness questionnaire (SSQ) is extensively …

Estimating objective (EEG) and subjective (SSQ) cybersickness in people with susceptibility to motion sickness

KM Jang, M Kwon, SG Nam, DM Kim, HK Lim - Applied ergonomics, 2022 - Elsevier
Cybersickness refers to the uncomfortable side effects, such as headaches, dizziness, and
nausea, felt while experiencing virtual reality (VR). This study investigated cybersickness in …

Cybersickness analysis with eeg using deep learning algorithms

D Jeong, S Yoo, J Yun - … IEEE conference on virtual reality and …, 2019 - ieeexplore.ieee.org
Cybersickness is a symptom of dizziness that occurs while experiencing Virtual Reality (VR)
technology and it is presumed to occur mainly by crosstalk between the sensory and …

[HTML][HTML] Test-retest reliability of the virtual reality sickness evaluation using electroencephalography (EEG)

HK Lim, K Ji, YS Woo, D Han, DH Lee, SG Nam… - Neuroscience …, 2021 - Elsevier
No reliable quantitative and objective measurement method for virtual reality (VR) sickness
has been firmly established to date. Electroencephalography (EEG) may be a strong …