Definitions of esports: a systematic review and thematic analysis

J Formosa, N O'donnell, EM Horton, S Türkay… - Proceedings of the …, 2022 - dl.acm.org
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …

Playing with emotions: a systematic review examining emotions and emotion regulation in esports performance

NA Beres, M Klarkowski, RL Mandryk - … of the ACM on Human-Computer …, 2023 - dl.acm.org
The massive growth of esports has vitalized the need to study human performance in
competitive video gaming. The pressure of competitive play elicits a range of emotional …

[HTML][HTML] “Because I'm Bad at the Game!” A Microanalytic Study of Self Regulated Learning in League of Legends

E Kleinman, C Gayle, M Seif El-Nasr - Frontiers in psychology, 2021 - frontiersin.org
Self-regulated learning (SRL) is a form of learning guided by the student's own meta-
cognition, motivation, and strategic action, often in the absence of an educator. The use of …

Kills, deaths, and (computational) assists: Identifying opportunities for computational support in esport learning

E Kleinman, MN Shergadwala… - Proceedings of the 2022 …, 2022 - dl.acm.org
Esports play can cultivate real world skills. However, the path to mastery is not easy, and
difficulty progressing can result in discontinuation. In the absence of a human coach …

Under pressure: Exploring choke and clutch in competitive video games

NA Beres, M Klarkowski, RL Mandryk - … of the ACM on Human-Computer …, 2021 - dl.acm.org
Video games frequently invoke high-pressure circumstances in which player performance is
crucial. These high-pressure circumstances are incubators for'choking'and'clutching' …

Enhanced esports: community perspectives on performance enhancers in competitive gaming

MA Friehs, M Klarkowski, J Frommel, C Phillips… - Proceedings of the …, 2022 - dl.acm.org
This work explores perceptions of performance enhancer usage in esports. Specifically, we
explored the perception of: food and food supplements; non-medical use of prescription …

" A Time and Phase for Everything"-Towards A Self Regulated Learning Perspective on Computational Support for Esports

E Kleinman, R Habibi, Y Yao, C Gayle… - Proceedings of the ACM …, 2022 - dl.acm.org
Computational support for learning in the domain of esports has seen a great deal of
attention in recent years as an effective means of helping players learn and reap the benefits …

Analyzing the differences between professional and amateur esports through win probability

P Xenopoulos, WR Freeman, C Silva - Proceedings of the ACM Web …, 2022 - dl.acm.org
Estimating a team's win probability at any given point of a game is a common task for any
sport, including esports, and is important for valuing player actions, assessing profitable …

Esports Governance: An Analysis of Rule Enforcement in League of Legends

R Ma, X Gui, Y Kou - Proceedings of the ACM on Human-Computer …, 2022 - dl.acm.org
Esports, like traditional sports, face governance challenges such as foul play and match
fixing. The esports industry has seen various attempts at governance structure but is yet to …

``Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community

E Kleinman, R Habibi, GB Powell, B Reeves… - Proceedings of the CHI …, 2024 - dl.acm.org
Previous work demonstrated that esports players often leverage insights from other players
and communities to learn and improve. However, little research examined social learning in …