Definitions of esports: a systematic review and thematic analysis
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …
much interest from industry and academia. Perhaps because of this growth, there is a lack of …
Playing with emotions: a systematic review examining emotions and emotion regulation in esports performance
The massive growth of esports has vitalized the need to study human performance in
competitive video gaming. The pressure of competitive play elicits a range of emotional …
competitive video gaming. The pressure of competitive play elicits a range of emotional …
[HTML][HTML] “Because I'm Bad at the Game!” A Microanalytic Study of Self Regulated Learning in League of Legends
E Kleinman, C Gayle, M Seif El-Nasr - Frontiers in psychology, 2021 - frontiersin.org
Self-regulated learning (SRL) is a form of learning guided by the student's own meta-
cognition, motivation, and strategic action, often in the absence of an educator. The use of …
cognition, motivation, and strategic action, often in the absence of an educator. The use of …
Kills, deaths, and (computational) assists: Identifying opportunities for computational support in esport learning
E Kleinman, MN Shergadwala… - Proceedings of the 2022 …, 2022 - dl.acm.org
Esports play can cultivate real world skills. However, the path to mastery is not easy, and
difficulty progressing can result in discontinuation. In the absence of a human coach …
difficulty progressing can result in discontinuation. In the absence of a human coach …
Under pressure: Exploring choke and clutch in competitive video games
Video games frequently invoke high-pressure circumstances in which player performance is
crucial. These high-pressure circumstances are incubators for'choking'and'clutching' …
crucial. These high-pressure circumstances are incubators for'choking'and'clutching' …
Enhanced esports: community perspectives on performance enhancers in competitive gaming
This work explores perceptions of performance enhancer usage in esports. Specifically, we
explored the perception of: food and food supplements; non-medical use of prescription …
explored the perception of: food and food supplements; non-medical use of prescription …
" A Time and Phase for Everything"-Towards A Self Regulated Learning Perspective on Computational Support for Esports
E Kleinman, R Habibi, Y Yao, C Gayle… - Proceedings of the ACM …, 2022 - dl.acm.org
Computational support for learning in the domain of esports has seen a great deal of
attention in recent years as an effective means of helping players learn and reap the benefits …
attention in recent years as an effective means of helping players learn and reap the benefits …
Analyzing the differences between professional and amateur esports through win probability
P Xenopoulos, WR Freeman, C Silva - Proceedings of the ACM Web …, 2022 - dl.acm.org
Estimating a team's win probability at any given point of a game is a common task for any
sport, including esports, and is important for valuing player actions, assessing profitable …
sport, including esports, and is important for valuing player actions, assessing profitable …
Esports Governance: An Analysis of Rule Enforcement in League of Legends
Esports, like traditional sports, face governance challenges such as foul play and match
fixing. The esports industry has seen various attempts at governance structure but is yet to …
fixing. The esports industry has seen various attempts at governance structure but is yet to …
``Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community
Previous work demonstrated that esports players often leverage insights from other players
and communities to learn and improve. However, little research examined social learning in …
and communities to learn and improve. However, little research examined social learning in …