Suitability of the Kinect sensor and Leap Motion controller—A literature review
As the need for sensors increases with the inception of virtual reality, augmented reality and
mixed reality, the purpose of this paper is to evaluate the suitability of the two Kinect devices …
mixed reality, the purpose of this paper is to evaluate the suitability of the two Kinect devices …
A comparative study of interaction time and usability of using controllers and hand tracking in virtual reality training
Virtual Reality (VR) technology is frequently applied in simulation, particularly in medical
training. VR medical training often requires user input either from controllers or free-hand …
training. VR medical training often requires user input either from controllers or free-hand …
A touchless user interface based on a near-infrared-sensitive transparent optical imager
T Kamijo, AJJM van Breemen, X Ma, S Shanmugam… - Nature …, 2023 - nature.com
Touchless user interfaces that are based on gestures typically rely on near-infrared
cameras. However, such systems are often hampered by their limited field of view and high …
cameras. However, such systems are often hampered by their limited field of view and high …
Highly-optimized radar-based gesture recognition system with depthwise expansion module
The increasing integration of technology in our daily lives demands the development of
more convenient human–computer interaction (HCI) methods. Most of the current hand …
more convenient human–computer interaction (HCI) methods. Most of the current hand …
Event-based gesture recognition with dynamic background suppression using smartphone computational capabilities
In this paper, we introduce a framework for dynamic gesture recognition with background
suppression operating on the output of a moving event-based camera. The system is …
suppression operating on the output of a moving event-based camera. The system is …
Heart and Soul: The Ethics of Biometric Capture in Immersive Artistic Performance
Biometric data plays a multifaceted role in innovative artistic endeavours. As artists continue
to break new ground by integrating performers' biometric data into live performances, others …
to break new ground by integrating performers' biometric data into live performances, others …
Personalized training through Kinect-based games for physical education
In recent years, the Kinect-based systems that enable users to be trained without the
participation of teachers have been widely used in the field of physical education. In this …
participation of teachers have been widely used in the field of physical education. In this …
Validity and Impact of Methods for Collecting Training Data for Myoelectric Prosthetic Control Algorithms
TN Tully, CJ Thomson, GA Clark… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Intuitive regression control of prostheses relies on training algorithms to correlate biological
recordings to motor intent. The quality of the training dataset is critical to run-time regression …
recordings to motor intent. The quality of the training dataset is critical to run-time regression …
Internet of everything
I Chatzigiannakis, C Tselios - Intelligent Computing for Interactive System …, 2021 - dl.acm.org
The interconnection of digital and physical domains is growing fast as a result of the
enormous activity in a number of application and research fields, such as the Internet of …
enormous activity in a number of application and research fields, such as the Internet of …
Ultragios: Turning mobile devices into acoustic sensors with sensing gesture information
M Li, Z Hao, Z Zhang - IEEE Sensors Journal, 2024 - ieeexplore.ieee.org
As more and more smart devices are connected to the Internet of Things (IoT), using gesture
recognition for ubiquitous wireless sensing and communication is attracting more and more …
recognition for ubiquitous wireless sensing and communication is attracting more and more …