[HTML][HTML] Studying users' perceptions of COVID-19 mobile applications in Saudi Arabia

M Alghareeb, AS Albesher, A Asif - Sustainability, 2023 - mdpi.com
In Saudi Arabia, several mitigating measures were implemented in response to the COVID-
19 pandemic, including the creation of COVID-19 mobile applications (apps) for public use …

“I'm the leader and I'm going to save the world”: Characterizing Empowering and Disempowering Game Experiences

JB Vornhagen, D Bennett, D Murphy… - Proceedings of the ACM …, 2023 - dl.acm.org
Empowering people through technology is a core concern of HCI, yet little is known about
how players experience empowerment or disempowerment through videogames. We …

Conversational Interactions with NPCs in LLM-Driven Gaming: Guidelines from a Content Analysis of Player Feedback

SR Cox, WT Ooi - International Workshop on Chatbot Research and …, 2023 - Springer
The growing capability and availability of large language models (LLMs) have led to their
adoption in a number of domains. One application domain that could prove fruitful is to video …

Gaming for post-work recovery: The role of immersion

J Mella, I Iacovides, AL Cox - Proceedings of the 2023 CHI Conference …, 2023 - dl.acm.org
Playing digital games can be an effective means of recovering from daily work strain.
However, limited research has examined which player experiences contribute to this …

Game reviews reviewed: A game designer's perspective on AI-generated game review analyses

M Lankes, A Stöckl - 2023 IEEE Conference on Games (CoG), 2023 - ieeexplore.ieee.org
Due to the growing number of available games, game reviews provide a vital basis for
decision-making when buying a game. Apart from that, these reviews could serve as a rich …

Review Ecosystems to access Educational XR Experiences: a Scoping Review

S Bangay, A Cardilini, S McKenzie, M Nicholas… - arXiv preprint arXiv …, 2024 - arxiv.org
Educators, developers, and other stakeholders face challenges when creating, adapting,
and utilizing virtual and augmented reality (XR) experiences for teaching curriculum topics …

“guilty of talking too much”: How psychotherapists gamify therapy

E Tochilnikova, A Patnaik, G Alsebayel… - Proceedings of the …, 2022 - dl.acm.org
Traditionally, game designers have driven the development process of psychotherapeutic
games with psychotherapists playing a consultant role. In contrast, our study explores …

Smartphone Games Heuristics (SmGH)–Towards a Standard Set of Platform-Centric Heuristic for Smartphone Games Evaluation

RS Iyer, C Ndulue, S Meier, R Orji - International Journal of Human …, 2024 - Taylor & Francis
The assessment of software application usability typically relies on a predefined set of
general principles known as heuristics. However, these heuristics are often used …

Early‐life family and school impacts on adolescent conduct problems: A path analysis

RS Wong, ALN Lam, KTS Tung, N Rao… - Family …, 2024 - Wiley Online Library
Limited research has been conducted to examine the factors during early childhood that
may contribute to conduct problems in later stages of life. This study aimed to investigate the …

'Jumping Out from the Pressure of Work and into the Game': Curating Immersive Digital Game Experiences for Post-Work Recovery

J Mella, I Iacovides, A Cox - ACM Games: Research and Practice, 2024 - dl.acm.org
Extant research demonstrates that playing digital games after work can have a
psychologically restorative effect. This paper focuses on understanding how players can …