[HTML][HTML] Dimensions of Interactive Pervasive Game Design: Systematic Review

L Kai, WH Tan, EM Saari - JMIR Serious Games, 2023 - games.jmir.org
Background As the gaming industry grows around the world, playing pervasive games is
becoming an important mode of entertainment. A pervasive game is one in which the game …

Virtually (re) constructed reality: the representation of physical space in commercial location-based games

M Baer, T Tregel, S Laato, H Söbke - Proceedings of the 25th …, 2022 - dl.acm.org
Location-based games (LBGs) are based on digital representations of our surroundings and
the spaces we inhabit. These digital twins of the real world, real world metaverses, are …

Pla (y) cemaking with care: locative mobile games as agents of place cultivation

A Low, J Turner, M Foth - … of the 25th International Academic Mindtrek …, 2022 - dl.acm.org
There is growing academic interest in how people use ubiquitous computing devices—
particularly smartphones—for cultivating liveable, enjoyable places, replete with layers of …

Mapping hybrid cities through location-based technologies: A systematic review of the literature

L Tarachucky, J Sabatini-Marques, T Yigitcanlar… - Cities, 2021 - Elsevier
Over the past two decades, the development of a new set of technologies, devices and
applications has supported the emergence of a new infocommunicational landscape in …

A novel method for improving the perceptual learning effect in virtual reality interaction

Y Lin, Y Lan, S Wang - Multimedia Tools and Applications, 2022 - Springer
The development of intellectualization trend in online education has been characterized by
constructing a multi-terminal immersive learning environment. Virtual reality (VR) technology …

Building positively affective location-based advertising: A study of Pokémon GO players

J Dunham, K Papangelis, C Boulanger… - Proceedings of the …, 2023 - dl.acm.org
With the expanding popularity of Location-Based Games and the rise of advertising therein,
there exists a need to comprehend the impact of Location-Based Game Advertising (LGA) …

[PDF][PDF] Galaxy Escape: Peli käyttäen Digitaalista Kaksosta Pöytäholografiselle Käyttöliittymälle

I Nikkarikoski, I Kivelä, J Pehkonen - 2024 - oulurepo.oulu.fi
Lisätyn todellisuuden (AR) teknologiat kehityyvät nopeasti ja avaavat uusia mahdollisuuksia
innovatiivisille ja interaktiivisille kokemuksille. AR: ää voidaan käyttää yhdessä muiden …

AI Pathfinding Algorithm in 3D Game Development Strategy Optimization System

Z Fang - International conference on Advances in Materials and …, 2022 - Springer
Nowadays, the development speed of computer technology is accelerating, and in the
process, the game industry has developed into an emerging entertainment industry with a …

Walk on the Wild Side: The lived experiences of Pokémon GO players within playful spaces

B Rhodes - 2021 - etheses.whiterose.ac.uk
Location-based, augmented reality games such as Pokémon GO (Niantic 2016-present)
integrate real-world locations into the gameplay mechanics, meaning players must travel to …

Casual Play, Hardcore Community: Social and Spatial Ecosystems in Location-Based Mobile Gameplay

J Marchessault - 2020 - spectrum.library.concordia.ca
This thesis explores the social and spatial dynamics of two major Location-Based Mobile
Games communities in Montréal. By conducting interviews and play sessions with fifteen …