Thinking with digital images in the post-truth era: A method in critical media literacy

N Lacković - Postdigital Science and Education, 2020 - Springer
This article introduces a new method to support critical media literacy, learning and research
in higher education. It acts as a response to an unprecedented profusion of visual …

Adopting the use of a legacy digital artefact in formal educational settings: opportunities and challenges

A Gouseti, D Abbott, K Burden… - … , Pedagogy and Education, 2020 - Taylor & Francis
This paper explores how a legacy digital artefact can be adopted within formal education
settings and looks at the pedagogical and other opportunities created by its use within three …

[图书][B] Inquiry graphics in higher education

N Lacković - 2020 - Springer
I would like to thank with all my heart many people who provided help, time, support and
inspiration to write this monograph. I wish to thank my beloved parents, Nebojša and Katica …

Agent‐oriented and ontology‐driven digital libraries: The IndianaMAS experience

D Briola, V Deufemia, V Mascardi… - Software: Practice and …, 2017 - Wiley Online Library
This paper describes IndianaMAS, a multiagent system able to automatically classify and
manage images, sketches, and multilingual documents in a cultural heritage domain. The …

Development of cross-curricular key skills using a 3D immersive learning environment in schools

D Abbott, S Jeffrey, A Gouseti, K Burden… - … Research Network: Third …, 2017 - Springer
Pedagogical opportunities offered by 3D immersive environments are not restricted to
subject-based knowledge but also include non-disciplinary and cross-curricular key skills …

[PDF][PDF] The Opportunities, Challenges and Implications for 3D Digital Designs: Introducing New Toolkits for Pre-Service Teacher Training Courses

S Arabacıoğlu - Studies on Social and Education Sciences, 2022 - researchgate.net
Today's free online software tools offer various opportunities for 3D design, printing, and
prototype development. Investing in 3D computer-aided design technologies and …

Materializing Design Fictions for Metaverse Services

M Lycett, K Meechao, A Reppel - 2024 - scholarspace.manoa.hawaii.edu
As the state-of-the-art stands, our knowledge of designing Metaverse platforms is limited. In
this paper we propose that design fictions are the first form of prototyping and explore how …

Gamifying Taiwanese Culture: An Interactive Approach to Promote Cultural Understanding of Taiwan

CJ Miao - 2023 - openrepository.aut.ac.nz
Taiwan is renowned for its rich cultural heritage and history, and the government has made
concerted efforts to preserve these invaluable assets. However, the focus has predominantly …

Edusemiotic Relationality: Implications for Educational Futures

N Lacković, N Lacković - Inquiry Graphics in Higher Education: New …, 2020 - Springer
Chapter 9 closes the book with discussion and key conclusions related to the empirical
inquiry graphics projects, scaling them up to practical and theoretical contributions and …

Acting locally, thinking globally: how are World Heritage values communicated within the onsite learning process?

JG Davies - 2019 - etheses.bham.ac.uk
World Heritage Sites designated by The United Nations Educational, Scientific and Cultural
Organization (UNESCO) are widely recognised as unique learning resources and in having …