[HTML][HTML] Virtual reality rehabilitation for unilateral spatial neglect: A systematic review of immersive, semi-immersive and non-immersive techniques

A Salatino, C Zavattaro, R Gammeri, E Cirillo… - Neuroscience & …, 2023 - Elsevier
Introduction In recent decades, new virtual reality (VR)-based protocols have been proposed
for the rehabilitation of Unilateral Spatial Neglect (USN), a debilitating disorder of spatial …

Virtual Reality-Assisted Physiotherapy for Visuospatial Neglect Rehabilitation: A Proof-of-Concept Study

A Danso, P Nijhuis, A Ansani, M Hartmann… - arXiv preprint arXiv …, 2023 - arxiv.org
This study explores a VR-based intervention for Visuospatial neglect (VSN), a post-stroke
condition. It aims to develop a VR task utilizing interactive visual-audio cues to improve …

[HTML][HTML] Virtual Reality–Based Neurorehabilitation Support Tool for People With Cognitive Impairments Resulting From an Acquired Brain Injury: Usability and …

A Prats-Bisbe, J López-Carballo… - JMIR …, 2024 - neuro.jmir.org
Background Acquired brain injury (ABI) is a prominent cause of disability globally, with
virtual reality (VR) emerging as a promising aid in neurorehabilitation. Nonetheless, the …

[PDF][PDF] Extended Reality and Multimodal Artificial Intelligence for Human Performance: A Review of Current Status and Future Outlook

CP Dai, A Nuder - 2024 - preprints.org
Advanced technologies have had a transformative impact on education. In this paper, we
explored the current status and future outlook of the use of AI-supported multimodal …

[PDF][PDF] JMIR Neurotechnology

B Kummer, N Busis, A Prats-Bisbe, J López-Carballo… - JMIR, 2024 - neuro.jmir.org
Background: The COVID-19 pandemic transformed neurological care by both requiring
digital health modalities to reach patients and profoundly lowering barriers to digital health …

The Effects of Sensory Cues on Attentional Orientation in Virtual Environments

H Sabouni - 2024 - search.proquest.com
Virtual Reality (VR) has seen increasing use in various fields, such as training, education,
and entertainment, due to its highly immersive and interactive experience. However, VR …