Professional gaming and pro-gamers: what do we know so far? A systematic review

I Bihari, D Pattanaik - Games and Culture, 2024 - journals.sagepub.com
Professional gaming is organized competitive digital gameplay supported by advertisers
and businesses. With its rising popularity and spectatorship, virtual gaming as a profession …

Pay to play in freemium mobile games: a compensatory mechanism

J Syahrivar, C Chairy, ID Juwono… - International Journal of …, 2022 - emerald.com
Purpose A rarely discussed type of indulgence good is “virtual” goods featured in freemium
games, one of the most important platforms for online retailing. The freemium business …

Alt-right Shadows over Gaming and Masculinities: A Systematic Narrative Review

P Romero-Medina… - Review of Communication …, 2024 - rcommunicationr.org
During the last decade, events such as GamerGate and debates around gender inequality in
video games have highlighted affinities between alt-right discourses and some sectors of the …

“Video Games Were My First Safe Space”: Queer Gaming in the Animal Crossing New Horizons LGBTIQA+ Community

V Blanco-Fernández, JA Moreno - Games and Culture, 2023 - journals.sagepub.com
This article analyses LGBTIQA+ playing experiences of Animal Crossing New Horizons
(ACNH). It first surveys LGBTIQA+ players of ACNH, with questions regarding ways of …

Gamer identity and social class: an analysis of barcelona teenagers' discourses on videogame culture and gaming practices

J Vilasís-Pamos, Ó Pérez-Latorre - International Journal of Communication, 2022 - ijoc.org
This article examines the role played by social class in the construction of gamer identity
among teenagers. Studying gamer identity from the perspective of social class is relevant …

How live stream content types impact viewers' support behaviors? Mediational analysis on psychological and social gratifications

E Mao - Frontiers in Psychology, 2022 - frontiersin.org
While previous research into live streaming was predominantly focused on video games, its
content creation and provision has tremendously evolved, extending well-beyond game …

Screened realities: a Grounded Theory exploration of gaming disorder dynamics among Iranian male adolescents

A Mazaherizadeh, Z Taherifar, H Farahani… - Frontiers in …, 2024 - frontiersin.org
Introduction The increasing prevalence of gaming Disorder (GD) among adolescents has
become a global concern. Despite the rising number of studies investigating GD, the cultural …

Delivery riders' cultural production in Spain: A thematic analysis of their self-representation on YouTube

F Pires, JM Tomasena, M Piña - Convergence, 2024 - journals.sagepub.com
This study analyses YouTube videos about delivery riders in Spain as well as the channels
in which the videos were uploaded. The aim is to understand the ways that riders are …

Women in Video Games: An Analysis of the Biased Representation of Female Characters in Current Video Games

AM De la Torre-Sierra, V Guichot-Reina - Sexuality & Culture, 2024 - Springer
Video games have become the largest sector of the global entertainment industry, making
their cultural influence significant. This study examines gender representation in mainstream …

The process of negotiating and balancing digital play in everyday life: Adolescents' narratives

FM Loudoun, M Larsson-Lund, B Boyle… - … Journal of Occupational …, 2024 - Taylor & Francis
Background Everyday lives of adolescents reflects a pattern and balance of occupations
across the awake-sleep continuum. Despite ongoing discussions regarding …