[HTML][HTML] Metaverse: Perspectives from graphics, interactions and visualization

Y Zhao, J Jiang, Y Chen, R Liu, Y Yang, X Xue, S Chen - Visual Informatics, 2022 - Elsevier
The metaverse is a visual world that blends the physical world and digital world. At present,
the development of the metaverse is still in the early stage, and there lacks a framework for …

[HTML][HTML] Enhancing our lives with immersive virtual reality

M Slater, MV Sanchez-Vives - Frontiers in Robotics and AI, 2016 - frontiersin.org
Virtual reality (VR) started about 50 years ago in a form we would recognize today [stereo
head-mounted display (HMD), head tracking, computer graphics generated images] …

Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue

Z Wei, J Zhang, X Huang, H Qiu - Tourism Management, 2023 - Elsevier
Although virtual reality (VR) technology has been increasingly applied in the tourism
industry, improving the VR experience of tourists remains a challenge. Based on two …

[HTML][HTML] Neurofeedback: a comprehensive review on system design, methodology and clinical applications

H Marzbani, HR Marateb… - Basic and clinical …, 2016 - ncbi.nlm.nih.gov
Neurofeedback is a kind of biofeedback, which teaches self-control of brain functions to
subjects by measuring brain waves and providing a feedback signal. Neurofeedback usually …

[HTML][HTML] Progress in brain computer interface: Challenges and opportunities

S Saha, KA Mamun, K Ahmed, R Mostafa… - Frontiers in systems …, 2021 - frontiersin.org
Brain computer interfaces (BCI) provide a direct communication link between the brain and a
computer or other external devices. They offer an extended degree of freedom either by …

Virtual reality in neuroscience research and therapy

CJ Bohil, B Alicea, FA Biocca - Nature reviews neuroscience, 2011 - nature.com
Virtual reality (VR) environments are increasingly being used by neuroscientists to simulate
natural events and social interactions. VR creates interactive, multimodal sensory stimuli that …

Virtual reality through the customer journey: Framework and propositions

LD Hollebeek, MK Clark, TW Andreassen… - Journal of Retailing and …, 2020 - Elsevier
While virtual reality's importance is increasingly recognized in marketing, its role in the
customer journey remains nebulous. We define virtual reality through the customer journey …

[HTML][HTML] Immersive environments and virtual reality: Systematic review and advances in communication, interaction and simulation

JL Rubio-Tamayo, M Gertrudix Barrio… - Multimodal technologies …, 2017 - mdpi.com
Today, virtual reality and immersive environments are lines of research which can be
applied to numerous scientific and educational domains. Immersive digital media needs …

Openvibe: An open-source software platform to design, test, and use brain–computer interfaces in real and virtual environments

Y Renard, F Lotte, G Gibert, M Congedo, E Maby… - …, 2010 - ieeexplore.ieee.org
This paper describes the OpenViBE software platform which enables researchers to design,
test, and use brain–computer interfaces (BCIs). BCIs are communication systems that …

[HTML][HTML] Combining brain–computer interfaces and assistive technologies: state-of-the-art and challenges

JR Millán, R Rupp, GR Müller-Putz… - Frontiers in …, 2010 - frontiersin.org
In recent years, new research has brought the field of electroencephalogram (EEG)-based
brain–computer interfacing (BCI) out of its infancy and into a phase of relative maturity …