[HTML][HTML] Metaverse: Perspectives from graphics, interactions and visualization
The metaverse is a visual world that blends the physical world and digital world. At present,
the development of the metaverse is still in the early stage, and there lacks a framework for …
the development of the metaverse is still in the early stage, and there lacks a framework for …
[HTML][HTML] Enhancing our lives with immersive virtual reality
M Slater, MV Sanchez-Vives - Frontiers in Robotics and AI, 2016 - frontiersin.org
Virtual reality (VR) started about 50 years ago in a form we would recognize today [stereo
head-mounted display (HMD), head tracking, computer graphics generated images] …
head-mounted display (HMD), head tracking, computer graphics generated images] …
Can gamification improve the virtual reality tourism experience? Analyzing the mediating role of tourism fatigue
Z Wei, J Zhang, X Huang, H Qiu - Tourism Management, 2023 - Elsevier
Although virtual reality (VR) technology has been increasingly applied in the tourism
industry, improving the VR experience of tourists remains a challenge. Based on two …
industry, improving the VR experience of tourists remains a challenge. Based on two …
[HTML][HTML] Neurofeedback: a comprehensive review on system design, methodology and clinical applications
H Marzbani, HR Marateb… - Basic and clinical …, 2016 - ncbi.nlm.nih.gov
Neurofeedback is a kind of biofeedback, which teaches self-control of brain functions to
subjects by measuring brain waves and providing a feedback signal. Neurofeedback usually …
subjects by measuring brain waves and providing a feedback signal. Neurofeedback usually …
[HTML][HTML] Progress in brain computer interface: Challenges and opportunities
Brain computer interfaces (BCI) provide a direct communication link between the brain and a
computer or other external devices. They offer an extended degree of freedom either by …
computer or other external devices. They offer an extended degree of freedom either by …
Virtual reality in neuroscience research and therapy
Virtual reality (VR) environments are increasingly being used by neuroscientists to simulate
natural events and social interactions. VR creates interactive, multimodal sensory stimuli that …
natural events and social interactions. VR creates interactive, multimodal sensory stimuli that …
Virtual reality through the customer journey: Framework and propositions
While virtual reality's importance is increasingly recognized in marketing, its role in the
customer journey remains nebulous. We define virtual reality through the customer journey …
customer journey remains nebulous. We define virtual reality through the customer journey …
[HTML][HTML] Immersive environments and virtual reality: Systematic review and advances in communication, interaction and simulation
JL Rubio-Tamayo, M Gertrudix Barrio… - Multimodal technologies …, 2017 - mdpi.com
Today, virtual reality and immersive environments are lines of research which can be
applied to numerous scientific and educational domains. Immersive digital media needs …
applied to numerous scientific and educational domains. Immersive digital media needs …
Openvibe: An open-source software platform to design, test, and use brain–computer interfaces in real and virtual environments
This paper describes the OpenViBE software platform which enables researchers to design,
test, and use brain–computer interfaces (BCIs). BCIs are communication systems that …
test, and use brain–computer interfaces (BCIs). BCIs are communication systems that …
[HTML][HTML] Combining brain–computer interfaces and assistive technologies: state-of-the-art and challenges
In recent years, new research has brought the field of electroencephalogram (EEG)-based
brain–computer interfacing (BCI) out of its infancy and into a phase of relative maturity …
brain–computer interfacing (BCI) out of its infancy and into a phase of relative maturity …