Resolving the vergence-accommodation conflict in head-mounted displays
G Kramida - IEEE transactions on visualization and computer …, 2015 - ieeexplore.ieee.org
The vergence-accommodation conflict (VAC) remains a major problem in head-mounted
displays for virtual and augmented reality (VR and AR). In this review, I discuss why this …
displays for virtual and augmented reality (VR and AR). In this review, I discuss why this …
3D Displays
Creating realistic three-dimensional (3D) experiences has been a very active area of
research and development, and this article describes progress and what remains to be …
research and development, and this article describes progress and what remains to be …
[PDF][PDF] Системы виртуальной, дополненной и смешанной реальности
АА Смолин, ДД Жданов, ИС Потемин… - Учебное пособие …, 2018 - books.ifmo.ru
ААСмолин ДДЖданов ИСПотемин АВМеженин ВАБогатырев СИСТЕМЫ Page 1 Санкт-Петербург
2018 ААСмолин ДДЖданов ИСПотемин АВМеженин ВАБогатырев СИСТЕМЫ …
2018 ААСмолин ДДЖданов ИСПотемин АВМеженин ВАБогатырев СИСТЕМЫ …
The effect of the vergence-accommodation conflict on virtual hand pointing in immersive displays
Previous work hypothesized that for Virtual Reality (VR) and Augmented Reality (AR)
displays a mismatch between disparities and optical focus cues, known as the vergence and …
displays a mismatch between disparities and optical focus cues, known as the vergence and …
Focal surface displays
Conventional binocular head-mounted displays (HMDs) vary the stimulus to vergence with
the information in the picture, while the stimulus to accommodation remains fixed at the …
the information in the picture, while the stimulus to accommodation remains fixed at the …
Effects of AR display context switching and focal distance switching on human performance
JL Gabbard, DG Mehra, JE Swan - IEEE transactions on …, 2018 - ieeexplore.ieee.org
In augmented reality (AR) environments, information is often distributed between real world
and virtual contexts, and often appears at different distances from the user. Therefore, to …
and virtual contexts, and often appears at different distances from the user. Therefore, to …
Design and assessment of a depth-fused multi-focal-plane display prototype
Depth-fused multi-focal-plane display was proposed to create a fixed-viewpoint volumetric
display capable of rendering correct or nearly-correct focus cues in a stereoscopic display …
display capable of rendering correct or nearly-correct focus cues in a stereoscopic display …
Optimal presentation of imagery with focus cues on multi-plane displays
We present a technique for displaying three-dimensional imagery of general scenes with
nearly correct focus cues on multi-plane displays. These displays present an additive …
nearly correct focus cues on multi-plane displays. These displays present an additive …
Towards multifocal displays with dense focal stacks
JHR Chang, BVKV Kumar… - ACM Transactions on …, 2018 - dl.acm.org
We present a virtual reality display that is capable of generating a dense collection of
depth/focal planes. This is achieved by driving a focus-tunable lens to sweep a range of …
depth/focal planes. This is achieved by driving a focus-tunable lens to sweep a range of …
[HTML][HTML] AR displays: Next-generation technologies to solve the vergence–accommodation conflict
R Zabels, K Osmanis, M Narels, U Gertners, A Ozols… - Applied Sciences, 2019 - mdpi.com
Augmenting reality (AR) holds many benefits in how people perceive information and use it
in their workflow or leisure activities. A cohesive AR experience has many components; …
in their workflow or leisure activities. A cohesive AR experience has many components; …