[HTML][HTML] Dimensions of Interactive Pervasive Game Design: Systematic Review

L Kai, WH Tan, EM Saari - JMIR Serious Games, 2023 - games.jmir.org
Background As the gaming industry grows around the world, playing pervasive games is
becoming an important mode of entertainment. A pervasive game is one in which the game …

A systematic review of geolocated pervasive games: a perspective from game development methodologies, software metrics and linked open data

J Arango-López, CA Collazos… - … , User Experience, and …, 2017 - Springer
Pervasive games are a new way of social interaction through new technologies such as
sensors, software applications and network communication that can be found in mobile …

Meaningful learning: motivations of older adults in serious games

JS Cardona, JA Lopez, FLG Vela, F Moreira - Universal Access in the …, 2023 - Springer
Social sustainability is the generation of significant behaviors through balanced levels of
education, learning and awareness so that the population has a good standard of living …

User discomfort while using a virtual reality headset as a personal viewing system for text-intensive office tasks

E Kim, G Shin - Ergonomics, 2021 - Taylor & Francis
Ergonomics issues while using virtual reality (VR) headsets for text-intensive applications
have not been studied. Measures of neck and shoulder discomfort and simulator sickness …

Designing a tangible user interface (TUI) for the elderly based on their motivations and game elements

JA Salazar-Cardona, S Cano, FL Gutiérrez-Vela… - Sensors, 2023 - mdpi.com
The elderly population has grown significantly in recent years, requiring strategies focused
on promoting active aging to improve health and well-being. It may be achieved in many …

SoundPacman: Audio augmented reality in location-based games

T Chatzidimitris, D Gavalas… - 2016 18th Mediterranean …, 2016 - ieeexplore.ieee.org
Sound design has received little attention in location-based games research. Typically,
existing prototypes heavily rely on visual information with sound only having a marginal role …

[HTML][HTML] Prime example ingress reframing the pervasive game design framework (PGDF)

H Söbke, JB Hauge, IA Stefan - International …, 2017 - journal.seriousgamessociety.org
The growing availability of mobile communication infrastructure over the last decade has
contributed significantly to the maturity of Pervasive Gaming. The massive success of games …

[PDF][PDF] Making sense of reality: a mapping of terminology related to virtual reality, augmented reality, mixed reality, XR and the metaverse

S Laato, N Xi, V Spors, M Thibault… - … Conference on System …, 2024 - researchportal.tuni.fi
The academic research in information systems and neighbouring disciplines has produced
multiple terms and concepts relating to media-generated “realities”, often called with the …

A study on design requirement development and satisfaction for future virtual world systems

B Shen, W Tan, J Guo, H Cai, B Wang, S Zhuo - Future Internet, 2020 - mdpi.com
Virtual worlds have become global platforms connecting millions of people and containing
various technologies. For example, No Man's Sky (nomanssky. com), a cross-platform virtual …

Effects of presence and physical activity on player well-being in augmented reality games: a diary study

M Kosa, A Uysal - International Journal of Human–Computer …, 2022 - Taylor & Francis
In this study, we investigate presence in augmented reality games and how it is related to
daily physical activity levels and well-being of players. In a diary study, 49 participants …