[HTML][HTML] Dimensions of Interactive Pervasive Game Design: Systematic Review
Background As the gaming industry grows around the world, playing pervasive games is
becoming an important mode of entertainment. A pervasive game is one in which the game …
becoming an important mode of entertainment. A pervasive game is one in which the game …
A systematic review of geolocated pervasive games: a perspective from game development methodologies, software metrics and linked open data
J Arango-López, CA Collazos… - … , User Experience, and …, 2017 - Springer
Pervasive games are a new way of social interaction through new technologies such as
sensors, software applications and network communication that can be found in mobile …
sensors, software applications and network communication that can be found in mobile …
Meaningful learning: motivations of older adults in serious games
Social sustainability is the generation of significant behaviors through balanced levels of
education, learning and awareness so that the population has a good standard of living …
education, learning and awareness so that the population has a good standard of living …
User discomfort while using a virtual reality headset as a personal viewing system for text-intensive office tasks
Ergonomics issues while using virtual reality (VR) headsets for text-intensive applications
have not been studied. Measures of neck and shoulder discomfort and simulator sickness …
have not been studied. Measures of neck and shoulder discomfort and simulator sickness …
Designing a tangible user interface (TUI) for the elderly based on their motivations and game elements
The elderly population has grown significantly in recent years, requiring strategies focused
on promoting active aging to improve health and well-being. It may be achieved in many …
on promoting active aging to improve health and well-being. It may be achieved in many …
SoundPacman: Audio augmented reality in location-based games
T Chatzidimitris, D Gavalas… - 2016 18th Mediterranean …, 2016 - ieeexplore.ieee.org
Sound design has received little attention in location-based games research. Typically,
existing prototypes heavily rely on visual information with sound only having a marginal role …
existing prototypes heavily rely on visual information with sound only having a marginal role …
[HTML][HTML] Prime example ingress reframing the pervasive game design framework (PGDF)
The growing availability of mobile communication infrastructure over the last decade has
contributed significantly to the maturity of Pervasive Gaming. The massive success of games …
contributed significantly to the maturity of Pervasive Gaming. The massive success of games …
[PDF][PDF] Making sense of reality: a mapping of terminology related to virtual reality, augmented reality, mixed reality, XR and the metaverse
The academic research in information systems and neighbouring disciplines has produced
multiple terms and concepts relating to media-generated “realities”, often called with the …
multiple terms and concepts relating to media-generated “realities”, often called with the …
A study on design requirement development and satisfaction for future virtual world systems
Virtual worlds have become global platforms connecting millions of people and containing
various technologies. For example, No Man's Sky (nomanssky. com), a cross-platform virtual …
various technologies. For example, No Man's Sky (nomanssky. com), a cross-platform virtual …
Effects of presence and physical activity on player well-being in augmented reality games: a diary study
In this study, we investigate presence in augmented reality games and how it is related to
daily physical activity levels and well-being of players. In a diary study, 49 participants …
daily physical activity levels and well-being of players. In a diary study, 49 participants …