A survey on adaptive 360 video streaming: Solutions, challenges and opportunities

A Yaqoob, T Bi, GM Muntean - IEEE Communications Surveys …, 2020 - ieeexplore.ieee.org
Omnidirectional or 360° video is increasingly being used, mostly due to the latest
advancements in immersive Virtual Reality (VR) technology. However, its wide adoption is …

A tutorial on immersive video delivery: From omnidirectional video to holography

J van der Hooft, H Amirpour, MT Vega… - … Surveys & Tutorials, 2023 - ieeexplore.ieee.org
Video services are evolving from traditional two-dimensional video to virtual reality and
holograms, which offer six degrees of freedom to users, enabling them to freely move …

Cybersickness and its severity arising from virtual reality content: A comprehensive study

H Oh, W Son - Sensors, 2022 - mdpi.com
Virtual reality (VR) experiences often elicit a negative effect, cybersickness, which results in
nausea, disorientation, and visual discomfort. To quantitatively analyze the degree of …

Simulator sickness in augmented reality training using the Microsoft HoloLens

A Vovk, F Wild, W Guest, T Kuula - … of the 2018 CHI conference on …, 2018 - dl.acm.org
Augmented Reality is on the rise with consumer-grade smart glasses becoming available in
recent years. Those interested in deploying these head-mounted displays need to …

A survey on multimedia services QoE assessment and machine learning-based prediction

G Kougioumtzidis, V Poulkov, ZD Zaharis… - IEEE …, 2022 - ieeexplore.ieee.org
The groundbreaking evolution in mobile and wireless communication networks design in
recent years, in combination with the advancement of mobile terminal equipment …

Assessing visual quality of omnidirectional videos

M Xu, C Li, Z Chen, Z Wang… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
In contrast with traditional videos, omnidirectional videos enable spherical viewing direction
with support for head-mounted displays, providing an interactive and immersive experience …

A survey on 360 video streaming: Acquisition, transmission, and display

CL Fan, WC Lo, YT Pai, CH Hsu - Acm Computing Surveys (Csur), 2019 - dl.acm.org
Head-mounted displays and 360° videos have become increasingly more popular,
delivering a more immersive viewing experience to end users. Streaming 360° videos over …

Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360 Videos: ITU-T Rec. P.919

J Gutierrez, P Perez, M Orduna, A Singla… - IEEE transactions on …, 2021 - ieeexplore.ieee.org
Recently an impressive development in immersive technologies, such as Augmented
Reality (AR), Virtual Reality (VR) and 360 video, has been witnessed. However, methods for …

Bridge the gap between VQA and human behavior on omnidirectional video: A large-scale dataset and a deep learning model

C Li, M Xu, X Du, Z Wang - Proceedings of the 26th ACM international …, 2018 - dl.acm.org
Omnidirectional video enables spherical stimuli with the 360*180^∘ viewing range.
Meanwhile, only the viewport region of omnidirectional video can be seen by the observer …

Subjective QoE of 360-degree virtual reality videos and machine learning predictions

MS Anwar, J Wang, W Khan, A Ullah, S Ahmad… - IEEE …, 2020 - ieeexplore.ieee.org
360-degree video provides an immersive experience to end-users through Virtual Reality
(VR) Head-Mounted-Displays (HMDs). However, it is not trivial to understand the Quality of …