A meta‐analysis of use of serious games in education over a decade

Y Zhonggen - International Journal of Computer Games …, 2019 - Wiley Online Library
It seems necessary to review the literature to explore the effectiveness of serious games in
education, since the number of studies on serious games is surging up. This study …

[HTML][HTML] The effect of games and simulations on higher education: a systematic literature review

D Vlachopoulos, A Makri - … Journal of Educational Technology in Higher …, 2017 - Springer
The focus of higher education institutions is the preparation of future professionals. To
achieve this aim, innovative teaching methods are often deployed, including games and …

[HTML][HTML] Application of the educational game to enhance student learning

SY Cheung, KY Ng - Frontiers in Education, 2021 - frontiersin.org
The purpose of this study is to investigate the use of an educational game to enhance
student learning effectiveness. This study consisted of 56 college students majoring in …

Supuestos teóricos para la gamificación de la educación superior

JY Ardila-Muñoz - Magis, 2019 - biblat.unam.mx
Resumen en español El presente artículo de revisión describe apreciaciones teóricas sobre
la implementación de la gamificación en la educación superior. El documento se concentra …

[HTML][HTML] De los juegos a la gamificación: propuesta de un modelo integrado

LM Londoño Vásquez, MD Rojas López - Educación y educadores, 2020 - scielo.org.co
El interés por temas relacionados con juegos dentro de los procesos educativos se remonta
a numerosas propuestas que surgen a partir de los años 60y a su aplicabilidad en …

An approach to evaluating the user experience of serious games

J Moizer, J Lean, E Dell'Aquila, P Walsh, AA Keary… - Computers & …, 2019 - Elsevier
The use of serious games to support learning continues to expand across a range of
educational and training settings. Hence, a need exists to understand more fully how users …

Game-based learning: Increasing the logical-mathematical, naturalistic, and linguistic learning levels of primary school students

ME del Moral Pérez, AP Guzmán Duque… - Journal of New …, 2018 - Springer
Game-based learning is an innovative methodology that takes advantage of the educational
potential offered by videogames in general and serious games in particular to boost training …

Games ready to use: A serious game for teaching natural risk management

F Taillandier, C Adam - Simulation & Gaming, 2018 - journals.sagepub.com
Background. Risk management, and in particular the management of natural hazards and
territorial risks has become an essential skill for civil engineers. Teaching risk management …

[图书][B] Educational games for soft-skills training in digital environments: New perspectives

E Dell'Aquila, D Marocco, M Ponticorvo… - 2016 - Springer
The book explores methodological and technological aspects underpinning the training of
soft skills through the migration and adaptation of psycho-pedagogical methodology, such …

Learning outcomes, motivation, and satisfaction in gamified English vocabulary learning

Z Yu - Sage Open, 2023 - journals.sagepub.com
The past several years have been witnessing the fast development of information and
communication technology, with which an increasing number of serious games are being …