The influence of using smart technologies for sustainable development in higher education institutions

R Shishakly, M Almaiah, A Lutfi… - International Journal of …, 2024 - m.growingscience.com
Promoting sustainability development in education is a global endeavor, aiming to foster the
sharing of experiences and knowledge on sustainability development. To achieve that …

[HTML][HTML] Teaching and learning natural sciences using augmented reality in preschool and primary education: A literature review

G Lampropoulos - Advances in Mobile Learning Educational Research, 2024 - syncsci.com
Augmented reality has the potential to transform and enrich Natural Sciences education.
This is particularly true in preschool and primary education. This study aims to provide a …

[HTML][HTML] Recommender systems in education: A literature review and bibliometric analysis

G Lampropoulos - Advances in Mobile Learning Educational Research, 2023 - syncsci.com
This study aims to provide an overview regarding the use of recommender systems in
education through a systematic review and a bibliometric analysis. The Preferred Reporting …

Educational benefits of digital game-based learning: K-12 teachers' perspectives and attitudes

G Lampropoulos - Advances in Mobile Learning Educational Research, 2023 - syncsci.com
This study aims to examine K-12 teachers' perspectives and attitudes toward the benefits of
adopting and integrating digital game-based learning in education. The study involves 158 …

[HTML][HTML] Learning Effects of Augmented Reality and Game-Based Learning for Science Teaching in Higher Education in the Context of Education for Sustainable …

V Czok, M Krug, S Müller, J Huwer, H Weitzel - Sustainability, 2023 - mdpi.com
In the course of digitalization, new technologies and innovations are continuously
introduced to the educational sector. For instance, augmented reality (AR) is increasingly …

[HTML][HTML] Impact of Gamification on Students' Learning Outcomes and Academic Performance: A Longitudinal Study Comparing Online, Traditional, and Gamified …

G Lampropoulos, A Sidiropoulos - Education Sciences, 2024 - mdpi.com
This study aims to examine the influence of gamification in students' learning outcomes and
academic performance. A longitudinal study was conducted to compare students' academic …

[HTML][HTML] Serious Games in Higher Education in the Transforming Process to Education 4.0—Systematized Review

LC Brandl, A Schrader - Education Sciences, 2024 - mdpi.com
The digital transformation associated with the Fourth Industrial Revolution is having an
impact on the way we teach. Under the term Education 4.0, new teaching methods, new …

[HTML][HTML] Active Learning Strategies in Computer Science Education: A Systematic Review

DM Córdova-Esparza, JA Romero-González… - Multimodal …, 2024 - mdpi.com
The main purpose of this study is to examine the implementation of active methodologies in
the teaching–learning process in computer science. To achieve this objective, a systematic …

[PDF][PDF] Interactive AR Textbook Application For 3M Orang Asli Students in Primary School

N Ramli, MEAH Hashim - … Journal of Innovation in Learning and …, 2024 - researchgate.net
The impact of technological advancement on the education system, particularly the need for
innovation in its use in teaching and learning, is significant. However, the disclosure of a …

Unlocking the potential of game-based learning for soft skills development: A comprehensive review

BS Tan, KS Chong - Journal of ICT in Education, 2023 - ojs.upsi.edu.my
Soft skills are critical for undergraduate students to succeed in the workplace, but there
exists a gap between the skills possessed by undergraduate students and those required by …