Gamification of e-learning in higher education: a systematic literature review

A Khaldi, R Bouzidi, F Nader - Smart Learning Environments, 2023 - Springer
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …

Continuance intentions to use gamification for training in higher education: Integrating the technology acceptance model (TAM), social motivation, and task technology …

VZ Vanduhe, M Nat, HF Hasan - Ieee Access, 2020 - ieeexplore.ieee.org
Despite the public enthusiasm for gamification training for employees, gamification is not yet
been fully incorporated for instructor training in universities. Previous studies have examine …

Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic

M Burlacu, C Coman, MC Bularca - Sustainability, 2023 - mdpi.com
Gamification is becoming more relevant, especially after the start of the COVID-19 pandemic
and quarantine. The purpose of our paper is to analyse the changes which occurred in the …

Examining the characteristics of game-based learning: A content analysis and design framework

L Nadolny, A Valai, NJ Cherrez, D Elrick, A Lovett… - Computers & …, 2020 - Elsevier
The purpose of this study was to analyze the design characteristics of game-based learning
environments in the research literature through a content analysis. Article text was coded in …

The effects of gamification in education: A systematic literature review

N Cavus, I Ibrahim, MO Okonkwo… - … . Broad Research in …, 2023 - brain.edusoft.ro
Gamification has recently been touted as an effective user engagement method with the
ability to enhance online education. Even though there has been more research on …

Design, development, and evaluation of an online tutorial for “systematic searching in PubMed and Scopus” based on GOT-SDT framework

F Mirhosseini, Z Batooli - The Journal of Academic Librarianship, 2021 - Elsevier
The research team proposed the Gamified Online Tutorial based on the Self-Determination
Theory (GOT-SDT) framework in their previous study to design an appropriate online tutorial …

Exploring the impact of gamification on students' academic performance: A comprehensive meta‐analysis of studies from the year 2008 to 2023

J Zeng, D Sun, CK Looi… - British Journal of …, 2024 - Wiley Online Library
Gamification, characterized by the integration of game design elements into non‐game
environments, has gained popularity in classrooms due to its potential for increased …

Gamification framework for E-learning systems in higher education

A Bernik - Tehnički glasnik, 2021 - hrcak.srce.hr
Sažetak This paper explains the concept of gamification, lists the current models according
to which educational e-courses can be designed, and proposes a conceptual eRIOOS …

The Analysis and Review of the Literatures in the field of Gamification in e-Learning

Z Batooli, F Fahimnia, N Naghshineh… - Technology of Education …, 2019 - jte.sru.ac.ir
Background and Objective: Despite the advent of new technologies and the consequent
change in lifestyle in recent decades, education systems have retained their traditional way …

[PDF][PDF] Development of Learning Management System with Gamification Approach for Project-Based Learning

RP Nugroho, Y Soepriyanto, A Wedi - Jurnal Teknologi …, 2024 - researchgate.net
This study focuses on the development of the Learning Management System for Innovation
in Graphic and Visual Media with a gamification approach in the context of teaching the …