Gamification of e-learning in higher education: a systematic literature review
In recent years, university teaching methods have evolved and almost all higher education
institutions use e-learning platforms to deliver courses and learning activities. However …
institutions use e-learning platforms to deliver courses and learning activities. However …
Continuance intentions to use gamification for training in higher education: Integrating the technology acceptance model (TAM), social motivation, and task technology …
Despite the public enthusiasm for gamification training for employees, gamification is not yet
been fully incorporated for instructor training in universities. Previous studies have examine …
been fully incorporated for instructor training in universities. Previous studies have examine …
Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic
Gamification is becoming more relevant, especially after the start of the COVID-19 pandemic
and quarantine. The purpose of our paper is to analyse the changes which occurred in the …
and quarantine. The purpose of our paper is to analyse the changes which occurred in the …
Examining the characteristics of game-based learning: A content analysis and design framework
The purpose of this study was to analyze the design characteristics of game-based learning
environments in the research literature through a content analysis. Article text was coded in …
environments in the research literature through a content analysis. Article text was coded in …
The effects of gamification in education: A systematic literature review
N Cavus, I Ibrahim, MO Okonkwo… - … . Broad Research in …, 2023 - brain.edusoft.ro
Gamification has recently been touted as an effective user engagement method with the
ability to enhance online education. Even though there has been more research on …
ability to enhance online education. Even though there has been more research on …
Design, development, and evaluation of an online tutorial for “systematic searching in PubMed and Scopus” based on GOT-SDT framework
F Mirhosseini, Z Batooli - The Journal of Academic Librarianship, 2021 - Elsevier
The research team proposed the Gamified Online Tutorial based on the Self-Determination
Theory (GOT-SDT) framework in their previous study to design an appropriate online tutorial …
Theory (GOT-SDT) framework in their previous study to design an appropriate online tutorial …
Exploring the impact of gamification on students' academic performance: A comprehensive meta‐analysis of studies from the year 2008 to 2023
Gamification, characterized by the integration of game design elements into non‐game
environments, has gained popularity in classrooms due to its potential for increased …
environments, has gained popularity in classrooms due to its potential for increased …
Gamification framework for E-learning systems in higher education
A Bernik - Tehnički glasnik, 2021 - hrcak.srce.hr
Sažetak This paper explains the concept of gamification, lists the current models according
to which educational e-courses can be designed, and proposes a conceptual eRIOOS …
to which educational e-courses can be designed, and proposes a conceptual eRIOOS …
The Analysis and Review of the Literatures in the field of Gamification in e-Learning
Z Batooli, F Fahimnia, N Naghshineh… - Technology of Education …, 2019 - jte.sru.ac.ir
Background and Objective: Despite the advent of new technologies and the consequent
change in lifestyle in recent decades, education systems have retained their traditional way …
change in lifestyle in recent decades, education systems have retained their traditional way …
[PDF][PDF] Development of Learning Management System with Gamification Approach for Project-Based Learning
This study focuses on the development of the Learning Management System for Innovation
in Graphic and Visual Media with a gamification approach in the context of teaching the …
in Graphic and Visual Media with a gamification approach in the context of teaching the …