Design patterns for situated visualization in augmented reality

B Lee, M Sedlmair… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Situated visualization has become an increasingly popular research area in the visualization
community, fueled by advancements in augmented reality (AR) technology and immersive …

From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats

Q Zhu, L Yuan, Z Xu, L Yang, M Xia, Z Wang… - International Journal of …, 2024 - Elsevier
Informing people of health threats is crucial as they may lack situation awareness (SA) of
risky situations when they do not have personal experiences or lessons learned from …

Towards an understanding of distributed asymmetric collaborative visualization on problem-solving

W Tong, M Xia, KK Wong, DA Bowman… - … Virtual Reality and …, 2023 - ieeexplore.ieee.org
This paper provided empirical knowledge of the user experience for using collaborative
visualization in a distributed asymmetrical setting through controlled user studies. With the …

Virtuwander: Enhancing multi-modal interaction for virtual tour guidance through large language models

Z Wang, LP Yuan, L Wang, B Jiang… - Proceedings of the CHI …, 2024 - dl.acm.org
Tour guidance in virtual museums encourages multi-modal interactions to boost user
experiences, concerning engagement, immersion, and spatial awareness. Nevertheless …

A Systematic Literature Review of User Evaluation in Immersive Analytics

J Friedl‐Knirsch, F Pointecker… - Computer Graphics …, 2024 - Wiley Online Library
User evaluation is a common and useful tool for systematically generating knowledge and
validating novel approaches in the domain of Immersive Analytics. Since this research …

Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality

S He, H Yao, L Jiang, K Li, N Xiang, Y Li… - Proceedings of the CHI …, 2024 - dl.acm.org
Tangible interfaces in mixed reality (MR) environments allow for intuitive data interactions.
Tangible cubes, with their rich interaction affordances, high maneuverability, and stable …

StandARone: Infrared-Watermarked Documents as Portable Containers of AR Interaction and Personalization

MD Dogan, AF Siu, J Healey, C Wigington… - Extended Abstracts of …, 2023 - dl.acm.org
Hybrid paper interfaces leverage augmented reality (AR) to combine the desired tangibility
of paper documents with the affordances of interactive digital media. Typically, the …

RL-LABEL: A Deep Reinforcement Learning Approach Intended for AR Label Placement in Dynamic Scenarios

Z Chen, D Chiappalupi, T Lin, Y Yang… - IEEE transactions on …, 2023 - ieeexplore.ieee.org
Labels are widely used in augmented reality (AR) to display digital information. Ensuring the
readability of AR labels requires placing them in an occlusion-free manner while keeping …

Quantifying the Impact of XR Visual Guidance on User Performance Using a Large-Scale Virtual Assembly Experiment

L Pietschmann, P Zürcher, E Bubík… - … and Visual Analytics …, 2023 - ieeexplore.ieee.org
The combination of Visual Guidance and Extended Reality (XR) technology holds the
potential to greatly improve the performance of human workforces in numerous areas …

Make Interaction Situated: Designing User Acceptable Interaction for Situated Visualization in Public Environments

Q Zhu, Z Wang, W Zeng, W Tong, W Lin… - Proceedings of the CHI …, 2024 - dl.acm.org
Situated visualization blends data into the real world to fulfill individuals' contextual
information needs. However, interacting with situated visualization in public environments …