Eye tracking in virtual reality: a broad review of applications and challenges
Eye tracking is becoming increasingly available in head-mounted virtual reality displays with
various headsets with integrated eye trackers already commercially available. The …
various headsets with integrated eye trackers already commercially available. The …
Measuring visual fatigue and cognitive load via eye tracking while learning with virtual reality head-mounted displays: A review
ABSTRACT Virtual Reality Head-Mounted Displays (HMDs) reached the consumer market
and are used for learning purposes. Risks regarding visual fatigue and high cognitive load …
and are used for learning purposes. Risks regarding visual fatigue and high cognitive load …
Realizing the metaverse with edge intelligence: A match made in heaven
Dubbed “the successor to the mobile Internet,” the concept of the Metaverse has recently
exploded in popularity. While there exists lite versions of the Metaverse today, we are still far …
exploded in popularity. While there exists lite versions of the Metaverse today, we are still far …
Authentic volumetric avatars from a phone scan
Creating photorealistic avatars of existing people currently requires extensive person-
specific data capture, which is usually only accessible to the VFX industry and not the …
specific data capture, which is usually only accessible to the VFX industry and not the …
End-to-end learning of 3d phase-only holograms for holographic display
Computer-generated holography (CGH) provides volumetric control of coherent wavefront
and is fundamental to applications such as volumetric 3D displays, lithography, neural …
and is fundamental to applications such as volumetric 3D displays, lithography, neural …
[HTML][HTML] Holographic techniques for augmented reality and virtual reality near-eye displays
Near-eye displays are the main platform devices for many augmented reality (AR) and
virtual reality (VR) applications. As a wearable device, a near-eye display should have a …
virtual reality (VR) applications. As a wearable device, a near-eye display should have a …
[HTML][HTML] Eye tracking in virtual reality
The intent of this paper is to provide an introduction into the bourgeoning field of eye
tracking in Virtual Reality (VR). VR itself is an emerging technology on the consumer market …
tracking in Virtual Reality (VR). VR itself is an emerging technology on the consumer market …
Towards indistinguishable augmented reality: A survey on optical see-through head-mounted displays
Adding virtual information that is indistinguishable from reality has been a long-awaited goal
in Augmented Reality (AR). While already demonstrated in the 1960s, only recently have …
in Augmented Reality (AR). While already demonstrated in the 1960s, only recently have …
[HTML][HTML] TFOS Lifestyle: Impact of the digital environment on the ocular surface
Eye strain when performing tasks reliant on a digital environment can cause discomfort,
affecting productivity and quality of life. Digital eye strain (the preferred terminology) was …
affecting productivity and quality of life. Digital eye strain (the preferred terminology) was …
Saliency in VR: How do people explore virtual environments?
Understanding how people explore immersive virtual environments is crucial for many
applications, such as designing virtual reality (VR) content, developing new compression …
applications, such as designing virtual reality (VR) content, developing new compression …