Augmented virtual teleportation for high-fidelity telecollaboration
Telecollaboration involves the teleportation of a remote collaborator to another real-world
environment where their partner is located. The fidelity of the environment plays an …
environment where their partner is located. The fidelity of the environment plays an …
Analyses of gait parameters of younger and older adults during (non-) isometric virtual walking
Understanding real walking in virtual environments (VEs) is important for immersive
experiences, allowing users to move through VEs in the most natural way. Previous studies …
experiences, allowing users to move through VEs in the most natural way. Previous studies …
A full body avatar-based telepresence system for dissimilar spaces
L Yoon, D Yang, C Chung, SH Lee - arXiv preprint arXiv:2103.04380, 2021 - arxiv.org
We present a novel mixed reality (MR) telepresence system enabling a local user to interact
with a remote user through full-body avatars in their own rooms. If the remote rooms have …
with a remote user through full-body avatars in their own rooms. If the remote rooms have …
Social Telecommunication Experience with Full-Body Ownership Humanoid Robot
Abstract “Beaming” systems aim to physically transfer a person to a remote place and whilst
many researchers have attempted to facilitate a beaming system based on technological …
many researchers have attempted to facilitate a beaming system based on technological …
[HTML][HTML] Multi-destination beaming: apparently being in three places at once through robotic and virtual embodiment
It has been shown that an illusion of ownership over an artificial limb or even an entire body
can be induced in people through multisensory stimulation, providing evidence that the …
can be induced in people through multisensory stimulation, providing evidence that the …
[PDF][PDF] Human-robot interaction in augmented virtuality: perception, cognition and action in 360◦ video-based robotic telepresence systems
J Zhang - 2021 - ediss.sub.uni-hamburg.de
Telepresence refers to a set of technologies, which enables humans to visit a remote
environment (RE) and interact with objects and other people without the requirement for …
environment (RE) and interact with objects and other people without the requirement for …
[HTML][HTML] A large-scale study of surrogate physicality and gesturing on human–surrogate interactions in a public space
Technological human surrogates, including robotic and virtual humans, have been popularly
used in various scenarios, including training, education, and entertainment. Prior research …
used in various scenarios, including training, education, and entertainment. Prior research …
Tele-immersion concepts
S Ohl - IEEE transactions on visualization and computer …, 2017 - ieeexplore.ieee.org
Tele-immersive systems development is always driven as well as restricted by the available
immersive technology. Hence, existing such systems are described mainly from a …
immersive technology. Hence, existing such systems are described mainly from a …
Maintaining and enhancing human-surrogate presence in augmented reality
We present some background and ideas related to a human's sense of presence with a
human surrogate (a stand-in for a human) in an augmented reality (AR) setting. In particular …
human surrogate (a stand-in for a human) in an augmented reality (AR) setting. In particular …
Experiences with CAMRE: Single-Device Collaborative Adaptive Mixed Reality Environment
HJ Guo, OE Ashtiani, B Prabhakaran - arXiv preprint arXiv:2310.04996, 2023 - arxiv.org
During collaboration in XR (eXtended Reality), users typically share and interact with virtual
objects in a common, shared virtual environment. Specifically, collaboration among users in …
objects in a common, shared virtual environment. Specifically, collaboration among users in …