Investigating Wrist Deflection Scrolling Techniques for Extended Reality

J Fashimpaur, A Karlson, TR Jonker, H Benko… - Proceedings of the …, 2023 - dl.acm.org
Scrolling in extended reality (XR) is currently performed using handheld controllers or vision-
based arm-in-front gestures, which have the limitations of encumbering the user's hands or …

Secrets of Gosu: Understanding physical combat skills of professional players in first-person shooters

E Park, S Lee, A Ham, M Choi, S Kim… - Proceedings of the 2021 …, 2021 - dl.acm.org
In first-person shooters (FPS), professional players (aka, Gosu) outperform amateur players.
The secrets behind the performance of professional FPS players have been debated in …

A simulation model of intermittently controlled point-and-click behaviour

S Do, M Chang, B Lee - Proceedings of the 2021 CHI Conference on …, 2021 - dl.acm.org
We present a novel simulation model of point-and-click behaviour that is applicable both
when a target is stationary or moving. To enable more realistic simulation than existing …

Esports and high performance HCI

B Watson, J Spjut, J Kim, J Listman, S Kim… - Extended Abstracts of …, 2021 - dl.acm.org
Competitive esports is a growing worldwide phenomenon now rivaling traditional sports,
with over 450 million views and 1 billion US dollars in revenue each year. For comparison …

Optimal sensor position for a computer mouse

S Kim, B Lee, T Van Gemert, A Oulasvirta - Proceedings of the 2020 CHI …, 2020 - dl.acm.org
Computer mice have their displacement sensors in various locations (center, front, and rear).
However, there has been little research into the effects of sensor position or on engineering …

Metrics of Motor Learning for Analyzing Movement Mapping in Virtual Reality

D Yu, M Cibulskis, ES Mortensen… - Proceedings of the CHI …, 2024 - dl.acm.org
Virtual reality (VR) techniques can modify how physical body movements are mapped to the
virtual body. However, it is unclear how users learn such mappings and, therefore, how the …

Predicting Success Rates in Steering Through Linear and Circular Paths by the Servo-Gaussian Model

S Yamanaka, H Usuba, H Takahashi… - International Journal of …, 2023 - Taylor & Francis
Steering a cursor through a constrained path is required for operating graphical user
interfaces, such as when navigating a cascaded menu. Recently, the accuracy with which …

Characterizing and Quantifying Expert Input Behavior in League of Legends

H Lee, S Lee, R Nallapati, Y Uh, B Lee - Proceedings of the CHI …, 2024 - dl.acm.org
To achieve high performance in esports, players must be able to effectively and efficiently
control input devices such as a computer mouse and keyboard (ie, input skills) …

Quantifying Wrist-Aiming Habits with A Dual-Sensor Mouse: Implications for Player Performance and Workload

D Kang, N Kim, D Kang, JS Yoon, S Kim… - Proceedings of the CHI …, 2024 - dl.acm.org
Computer mice are widely used today as the primary input device in competitive video
games. If a player exhibits more wrist rotation than other players when moving the mouse …

A Meta-Bayesian Approach for Rapid Online Parametric Optimization for Wrist-based Interactions

YC Liao, R Desai, AM Pierce, KE Taylor… - Proceedings of the CHI …, 2024 - dl.acm.org
Wrist-based input often requires tuning parameter settings in correspondence to between-
user and between-session differences, such as variations in hand anatomy, wearing …