The effects of playing video games on stress, anxiety, depression, loneliness, and gaming disorder during the early stages of the COVID-19 pandemic: PRISMA …

F Pallavicini, A Pepe, F Mantovani - … , Behavior, and Social …, 2022 - liebertpub.com
During the initial phases of the COVID-19 pandemic, playing video games has been much
more than just a pastime. Studies suggested that video games for many individuals have …

[HTML][HTML] Commercial off-the-shelf video games for reducing stress and anxiety: systematic review

F Pallavicini, A Pepe, F Mantovani - JMIR mental health, 2021 - mental.jmir.org
Background Using commercial off-the-shelf video games rather than custom-made computer
games could have several advantages for reducing stress and anxiety, including their low …

Developing a sustainable environment based on augmented reality to educate adolescents about the dangers of electronic gaming addiction

AH Najmi, WS Alhalafawy, MZT Zaki - Sustainability, 2023 - mdpi.com
The expansion of the use of electronic games has led to a surge in the rates of gaming
addiction among adolescents. Electronic games addiction (EGA) presents, of course …

Social video gaming and well-being

ND Bowman, D Rieger, JHT Lin - Current Opinion in Psychology, 2022 - Elsevier
Despite stereotypes of video games as isolating technologies, video gaming can be a highly
social activity that contributes to well-being. Advances in computing technology and greater …

Digital technologies for mental health improvements in the COVID-19 pandemic: a scoping review

J Li - BMC Public Health, 2023 - Springer
Digital technologies have been used to support mental health services for two decades, but
the COVID-19 pandemic created a particular opportunity for greater utilization and more …

Problematic use of alcohol and online gaming as coping strategies during the COVID-19 pandemic: a mini review

S Xu, M Park, UG Kang, JS Choi, JW Koo - Frontiers in psychiatry, 2021 - frontiersin.org
The COVID-19 (coronavirus disease 2019) pandemic has dramatically changed our daily
lives and activities, including those originally intended to serve for leisure and pleasure …

[HTML][HTML] Gambling and gaming during COVID-19: The role of mental health and social motives in gambling and gaming problems

I Savolainen, I Vuorinen, A Sirola, A Oksanen - Comprehensive Psychiatry, 2022 - Elsevier
Background The uncertain and stressful global situation caused by the COVID-19 pandemic
has the potential to cause anxiety and impact people's mental health. Simultaneously, social …

Animal crossing and COVID-19: A qualitative study examining how video games satisfy basic psychological needs during the pandemic

AZH Yee, JRH Sng - Frontiers in Psychology, 2022 - frontiersin.org
The COVID-19 pandemic has affected the way many people live their lives. The increasing
amount of time spent indoors and isolated during periods of lockdown has been …

Repercussions of pandemic and preventive measures on general well-being, psychological health, physical fitness, and health behavior: mediating role of coping …

X Fan, R Menhas, RA Laar - Psychology Research and Behavior …, 2023 - Taylor & Francis
Background Pandemic prevention measures increased physical inactivity due to travel
restrictions that led to negative physical fitness, health behavior, psychological health, and …

[HTML][HTML] Extended reality for enhanced telehealth during and beyond COVID-19

T Ong, H Wilczewski, SR Paige, H Soni… - JMIR Serious …, 2021 - games.jmir.org
The COVID-19 pandemic caused widespread challenges and revealed vulnerabilities
across global health care systems. In response, many health care providers turned to …