The effects of playing video games on stress, anxiety, depression, loneliness, and gaming disorder during the early stages of the COVID-19 pandemic: PRISMA …
During the initial phases of the COVID-19 pandemic, playing video games has been much
more than just a pastime. Studies suggested that video games for many individuals have …
more than just a pastime. Studies suggested that video games for many individuals have …
[HTML][HTML] Commercial off-the-shelf video games for reducing stress and anxiety: systematic review
Background Using commercial off-the-shelf video games rather than custom-made computer
games could have several advantages for reducing stress and anxiety, including their low …
games could have several advantages for reducing stress and anxiety, including their low …
Developing a sustainable environment based on augmented reality to educate adolescents about the dangers of electronic gaming addiction
The expansion of the use of electronic games has led to a surge in the rates of gaming
addiction among adolescents. Electronic games addiction (EGA) presents, of course …
addiction among adolescents. Electronic games addiction (EGA) presents, of course …
Social video gaming and well-being
Despite stereotypes of video games as isolating technologies, video gaming can be a highly
social activity that contributes to well-being. Advances in computing technology and greater …
social activity that contributes to well-being. Advances in computing technology and greater …
Digital technologies for mental health improvements in the COVID-19 pandemic: a scoping review
J Li - BMC Public Health, 2023 - Springer
Digital technologies have been used to support mental health services for two decades, but
the COVID-19 pandemic created a particular opportunity for greater utilization and more …
the COVID-19 pandemic created a particular opportunity for greater utilization and more …
Problematic use of alcohol and online gaming as coping strategies during the COVID-19 pandemic: a mini review
S Xu, M Park, UG Kang, JS Choi, JW Koo - Frontiers in psychiatry, 2021 - frontiersin.org
The COVID-19 (coronavirus disease 2019) pandemic has dramatically changed our daily
lives and activities, including those originally intended to serve for leisure and pleasure …
lives and activities, including those originally intended to serve for leisure and pleasure …
[HTML][HTML] Gambling and gaming during COVID-19: The role of mental health and social motives in gambling and gaming problems
Background The uncertain and stressful global situation caused by the COVID-19 pandemic
has the potential to cause anxiety and impact people's mental health. Simultaneously, social …
has the potential to cause anxiety and impact people's mental health. Simultaneously, social …
Animal crossing and COVID-19: A qualitative study examining how video games satisfy basic psychological needs during the pandemic
The COVID-19 pandemic has affected the way many people live their lives. The increasing
amount of time spent indoors and isolated during periods of lockdown has been …
amount of time spent indoors and isolated during periods of lockdown has been …
Repercussions of pandemic and preventive measures on general well-being, psychological health, physical fitness, and health behavior: mediating role of coping …
Background Pandemic prevention measures increased physical inactivity due to travel
restrictions that led to negative physical fitness, health behavior, psychological health, and …
restrictions that led to negative physical fitness, health behavior, psychological health, and …
[HTML][HTML] Extended reality for enhanced telehealth during and beyond COVID-19
The COVID-19 pandemic caused widespread challenges and revealed vulnerabilities
across global health care systems. In response, many health care providers turned to …
across global health care systems. In response, many health care providers turned to …