Digitalization and resource mobilization
I Inceoglu, T Vanacker… - British Journal of …, 2024 - Wiley Online Library
Digitalization can profoundly change resource mobilization, including the search, access
and governance of resources. In this introductory paper to the Special Issue on Digitalization …
and governance of resources. In this introductory paper to the Special Issue on Digitalization …
How monetization mechanisms in mobile games influence consumers' identity extensions
Digital distribution and new business models have transformed mobile games from products
to services. This servitization turn has enabled consumers to extend their identity in mobile …
to services. This servitization turn has enabled consumers to extend their identity in mobile …
'Even if the algorithm is a terrible workmate, you just need to learn to live with it': Perceptions of data analytics among game industry professionals
The digital game industry has actively integrated data-driven methods into its core
processes. This interview-based study shows how game industry professionals perceive the …
processes. This interview-based study shows how game industry professionals perceive the …
Service withdrawal: The uncertain future of the games-as-a-service model
LE Dubois, A Chalk - Convergence, 2024 - journals.sagepub.com
The last decade has seen a rapid growth of service-based offerings–also known as Game-
as-a-Service or GaaS–in the video game industry, among which are some of the most …
as-a-Service or GaaS–in the video game industry, among which are some of the most …
A third indeterminacy of labour power: Worker health investment and the indeterminacy of labour health
This article identifies the health of the worker as a third source of labour power
indeterminacy to be added to the indeterminacy of labour effort and the indeterminacy of …
indeterminacy to be added to the indeterminacy of labour effort and the indeterminacy of …
How time flows making games: An ethnographic analysis of experiences of temporality in an indie videogame studio
C Pelletier - European Journal of Cultural Studies, 2024 - journals.sagepub.com
In research on videogame production, much attention has been given, justifiably, to 'crunch',
whereby employees in large studios work extremely long hours for months at a time prior to …
whereby employees in large studios work extremely long hours for months at a time prior to …
To Become a Cultural Fit, or To Leave? Game Industry Expatriates and the Issue of Migration and Inclusivity
S Park - Conference Proceedings of DiGRA 2023 Conference …, 2023 - dl.digra.org
This paper explores the experience of immigrant/expatriate game developers (“game
expats”), focusing on how the game developers' community influences migration. Inspired by …
expats”), focusing on how the game developers' community influences migration. Inspired by …
20 The videogame industry
One of the most successful Australian-made videogames of 2021 was Brisbane team Witch
Beam Software's Unpacking, a restrained and experimental game about a woman …
Beam Software's Unpacking, a restrained and experimental game about a woman …
The videogame industry
This chapter provides a history and analysis of videogame production in Australia. We trace
the Australian videogames industry from its emergence out of the hobbyist scenes of the …
the Australian videogames industry from its emergence out of the hobbyist scenes of the …
“Tedious by Design.” Institutionalized Labor of Content Creators in the Game as a Service Model: The Path of Exile Case Study
M Felczak - Przegląd Kulturoznawczy, 2022 - ceeol.com
This study investigates the work of content creators in relation to developers and fans,
focusing on digital platforms in a case study of the video game Path of Exile which functions …
focusing on digital platforms in a case study of the video game Path of Exile which functions …