Digitalization and resource mobilization

I Inceoglu, T Vanacker… - British Journal of …, 2024 - Wiley Online Library
Digitalization can profoundly change resource mobilization, including the search, access
and governance of resources. In this introductory paper to the Special Issue on Digitalization …

How monetization mechanisms in mobile games influence consumers' identity extensions

MJ Lehtonen, JT Harviainen, A Kultima - Service Business, 2023 - Springer
Digital distribution and new business models have transformed mobile games from products
to services. This servitization turn has enabled consumers to extend their identity in mobile …

'Even if the algorithm is a terrible workmate, you just need to learn to live with it': Perceptions of data analytics among game industry professionals

O Sotamaa, H Tyni… - European Journal of …, 2024 - journals.sagepub.com
The digital game industry has actively integrated data-driven methods into its core
processes. This interview-based study shows how game industry professionals perceive the …

Service withdrawal: The uncertain future of the games-as-a-service model

LE Dubois, A Chalk - Convergence, 2024 - journals.sagepub.com
The last decade has seen a rapid growth of service-based offerings–also known as Game-
as-a-Service or GaaS–in the video game industry, among which are some of the most …

A third indeterminacy of labour power: Worker health investment and the indeterminacy of labour health

G Harvey, J Wallace - Sociology of Health & Illness, 2024 - Wiley Online Library
This article identifies the health of the worker as a third source of labour power
indeterminacy to be added to the indeterminacy of labour effort and the indeterminacy of …

How time flows making games: An ethnographic analysis of experiences of temporality in an indie videogame studio

C Pelletier - European Journal of Cultural Studies, 2024 - journals.sagepub.com
In research on videogame production, much attention has been given, justifiably, to 'crunch',
whereby employees in large studios work extremely long hours for months at a time prior to …

To Become a Cultural Fit, or To Leave? Game Industry Expatriates and the Issue of Migration and Inclusivity

S Park - Conference Proceedings of DiGRA 2023 Conference …, 2023 - dl.digra.org
This paper explores the experience of immigrant/expatriate game developers (“game
expats”), focusing on how the game developers' community influences migration. Inspired by …

20 The videogame industry

B Keogh, R Tulloch - The Media and Communications in …, 2023 - books.google.com
One of the most successful Australian-made videogames of 2021 was Brisbane team Witch
Beam Software's Unpacking, a restrained and experimental game about a woman …

The videogame industry

B Keogh, R Tulloch - The Media and Communications in Australia, 2024 - taylorfrancis.com
This chapter provides a history and analysis of videogame production in Australia. We trace
the Australian videogames industry from its emergence out of the hobbyist scenes of the …

“Tedious by Design.” Institutionalized Labor of Content Creators in the Game as a Service Model: The Path of Exile Case Study

M Felczak - Przegląd Kulturoznawczy, 2022 - ceeol.com
This study investigates the work of content creators in relation to developers and fans,
focusing on digital platforms in a case study of the video game Path of Exile which functions …