Influence of directional sound cues on users' exploration across 360 movie cuts
B Masia, J Camon, D Gutierrez… - … Computer Graphics and …, 2021 - ieeexplore.ieee.org
Virtual reality (VR) is a powerful medium for 360^∘ 360∘ storytelling, yet content creators
are still in the process of developing cinematographic rules for effectively communicating …
are still in the process of developing cinematographic rules for effectively communicating …
Subtle attention guidance for real walking in virtual environments
Virtual reality is today being applied to an increasing number of fields such as education,
industry, medicine, or gaming. Attention guidance methods are used in virtual reality to help …
industry, medicine, or gaming. Attention guidance methods are used in virtual reality to help …
Inducing joint attention between users by visual guidance with blur effects
N Chatziantoniou, A Oyanagi, K Ito… - … IEEE Conference on …, 2023 - ieeexplore.ieee.org
Attracting a learner's attention towards desired regions is imperative for immersive training
applications. However, direct view manipulation can induce cybesickness and overt visual …
applications. However, direct view manipulation can induce cybesickness and overt visual …
Adapting Virtual Reality Training Applications by Dynamically Adjusting Visual Aspects
F Genz, D Kranzlmüller - 2024 - otik.uk.zcu.cz
The present work addresses the question how to design a Virtual Reality (VR) training
application for a class of search and navigation tasks that dynamically adapts to users by …
application for a class of search and navigation tasks that dynamically adapts to users by …
Work-in-Progress—Effects of Attention Guidance on Virtual Reality Training for an Industrial Assembly Task
J Gisler, D Dedic, V Holzwarth… - Immersive Learning …, 2023 - publications.immersivelrn.org
Work-in-Progress—Effects of Attention Guidance on Virtual Reality Training for an Industrial
Assembly Task Page 1 9th International Conference of the Immersive Learning Research …
Assembly Task Page 1 9th International Conference of the Immersive Learning Research …
[PDF][PDF] Basic study on view matching between users in virtual co-embodiment
C Nikolaos, T AMEMIYA, A OYANAGI… - … リアリティ学会大会 …, 2022 - conference.vrsj.org
In a virtual co-embodiment system between a trainer and a trainee, being able to visually
redirect the focus and attention of the trainee to a specific point is imperative for the training …
redirect the focus and attention of the trainee to a specific point is imperative for the training …