Educational technology: Exploring the convergence of technology and pedagogy through mobility, interactivity, AI, and learning tools

A Alam, A Mohanty - Cogent Engineering, 2023 - Taylor & Francis
Efforts at the intersection of technology and pedagogy converge upon four pivotal axes that
collectively delineate the future educational landscape. These axes, namely mobility …

A bibliometric analysis of dialogue and digital dialogic research: Mapping the knowledge construction and invisible colleges in public relations research

J Morehouse, AJ Saffer - Journal of public relations research, 2018 - Taylor & Francis
Taking a network perspective, this study uses a series of bibliometric analyses to
systematically examine public relations scholarship on dialogue and digital dialogic …

An evaluation of game-based computer science course designs: The example of minecraftedu

B Tonbuloğlu - Education and Information Technologies, 2024 - Springer
The purpose of this research is to evaluate the potential of use for computer science course
designs (CSCD) created by game-based learning method. Qualitative case study was used …

The structure and evolution of global public relations: A citation and Co-citation analysis 1983–2019

EJ Ki, Y Pasadeos, T Ertem-Eray - Public Relations Review, 2021 - Elsevier
As a subfield of public relations, global public relations has grown significantly over the past
three decades. However, the state of knowledge about its structure and evolution remains …

[HTML][HTML] Information system for symptom diagnosis and improvement of attention deficit hyperactivity disorder: Protocol for a nonrandomized controlled pilot study

N Pandria, V Petronikolou, A Lazaridis… - JMIR Research …, 2022 - researchprotocols.org
Background: Attention deficit hyperactivity disorder (ADHD) is one of the most common
neurodevelopmental disorders during childhood; however, the diagnosis procedure remains …

[图书][B] Critical understandings of digital technology in education: Meta-connective pedagogy

N Dreamson - 2019 - taylorfrancis.com
This book explores the underlying assumptions, beliefs, and values of prevailing theories,
frameworks, models, and principles in digital technology education through the …

How to raise different game collaboration activities: The association between game mechanics, players' roles and collaboration processes

RH Hämäläinen, M Niilo-Rämä… - Simulation & …, 2018 - journals.sagepub.com
Background. Designing collaborative three-dimensional (3D) learning games is one way to
enhance the quality of learning and respond to the needs of working life. However, there is …

Organizing for collaboration in simulation-based environments: An affordance perspective

K Lainema, K Syynimaa, T Lainema… - Journal of Research …, 2023 - Taylor & Francis
Extant research has identified the significance of technological affordances in computer-
supported learning environments. However, until recently, there is scarcely empirical …

Social media use by college students and teachers: An application of UTAUT2

X Huang - 2018 - search.proquest.com
Social media has been increasingly used in education to facilitate innovative instruction.
Mainland Chinese people could not use popular social media platforms such as …

Academic support through tutoring, guided learning, and learning diaries in the context of the COVID-19 pandemic: an experimental model for master's students

C Dumitru, MM Stan, G Dumitru - Frontiers in Education, 2024 - frontiersin.org
Introduction Engaging students in co-planning their learning paths, peer cooperation,
tutoring, and network building in an inclusive and project-based environment has been …