[HTML][HTML] Hierarchical motor control in mammals and machines

J Merel, M Botvinick, G Wayne - Nature communications, 2019 - nature.com
Advances in artificial intelligence are stimulating interest in neuroscience. However, most
attention is given to discrete tasks with simple action spaces, such as board games and …

Deep reinforcement learning for modeling human locomotion control in neuromechanical simulation

S Song, Ł Kidziński, XB Peng, C Ong, J Hicks… - … of neuroengineering and …, 2021 - Springer
Modeling human motor control and predicting how humans will move in novel environments
is a grand scientific challenge. Researchers in the fields of biomechanics and motor control …

Ase: Large-scale reusable adversarial skill embeddings for physically simulated characters

XB Peng, Y Guo, L Halper, S Levine… - ACM Transactions On …, 2022 - dl.acm.org
The incredible feats of athleticism demonstrated by humans are made possible in part by a
vast repertoire of general-purpose motor skills, acquired through years of practice and …

From motor control to team play in simulated humanoid football

S Liu, G Lever, Z Wang, J Merel, SMA Eslami… - Science Robotics, 2022 - science.org
Learning to combine control at the level of joint torques with longer-term goal-directed
behavior is a long-standing challenge for physically embodied artificial agents. Intelligent …

Physcap: Physically plausible monocular 3d motion capture in real time

S Shimada, V Golyanik, W Xu, C Theobalt - ACM Transactions on …, 2020 - dl.acm.org
Marker-less 3D human motion capture from a single colour camera has seen significant
progress. However, it is a very challenging and severely ill-posed problem. In consequence …

Mcp: Learning composable hierarchical control with multiplicative compositional policies

XB Peng, M Chang, G Zhang… - Advances in neural …, 2019 - proceedings.neurips.cc
Humans are able to perform a myriad of sophisticated tasks by drawing upon skills acquired
through prior experience. For autonomous agents to have this capability, they must be able …

Terrain-adaptive locomotion skills using deep reinforcement learning

XB Peng, G Berseth, M Van de Panne - ACM Transactions on Graphics …, 2016 - dl.acm.org
Reinforcement learning offers a promising methodology for developing skills for simulated
characters, but typically requires working with sparse hand-crafted features. Building on …

Discovery of complex behaviors through contact-invariant optimization

I Mordatch, E Todorov, Z Popović - ACM Transactions on Graphics (ToG), 2012 - dl.acm.org
We present a motion synthesis framework capable of producing a wide variety of important
human behaviors that have rarely been studied, including getting up from the ground …

Motion graphs

L Kovar, M Gleicher, F Pighin - Seminal Graphics Papers: Pushing the …, 2023 - dl.acm.org
In this paper we present a novel method for creating realistic, controllable motion. Given a
corpus of motion capture data, we automatically construct a directed graph called a motion …

A scalable approach to control diverse behaviors for physically simulated characters

J Won, D Gopinath, J Hodgins - ACM Transactions on Graphics (TOG), 2020 - dl.acm.org
Human characters with a broad range of natural looking and physically realistic behaviors
will enable the construction of compelling interactive experiences. In this paper, we develop …