The use of immersive technologies in karate training: A scoping review

D Lygouras, A Tsinakos - Multimodal Technologies and Interaction, 2024 - mdpi.com
This study investigates the integration of immersive technologies, primarily virtual reality
(VR), in the domain of karate training and practice. The scoping review adheres to PRISMA …

Using virtual reality-based physical activity to change the mental health and cognitive function of karate athletes

F Fendrian, A Ma'mun, Y Hendrayana… - Health, sport …, 2024 - hsr-journal.com
Purpose. The use of virtual reality technology in the field of sports is increasing, but there is a
lack of evidence reporting the effects of virtual reality to change the level of mental health …

Metaverse: Virtual Gyms and Sports

SR Sindiramutty, NZ Jhanjhi, SK Ray… - Metaverse …, 2024 - igi-global.com
In recent years, the concept of the metaverse has garnered substantial attention as an
emerging digital realm that combines virtual reality, augmented reality, and various …

Immersive virtual reality and augmented virtuality in sport and performance psychology: Opportunities, current limitations, and practical recommendations.

S Gerwann, AS Baetzner, Y Hill - Sport, Exercise, and Performance …, 2024 - psycnet.apa.org
In research on sport and performance psychology, it is essential to capture general
behaviors and specific movements as they occur in their natural settings. However, in the …

Strategy and skill learning for physics-based table tennis animation

J Wang, J Hodgins, J Won - ACM SIGGRAPH 2024 Conference Papers, 2024 - dl.acm.org
Recent advancements in physics-based character animation leverage deep learning to
generate agile and natural motion, enabling characters to execute movements such as …

Virtual reality-based tabata training: a professional method for changing levels physical fitness and psychological well-being on student-athletes

RA Gani, E Setiawan, IZ Achmad… - … of Physical Culture …, 2023 - sportpedagogy.org.ua
Abstract Background and Study Aim. Physical fitness and psychological well-being of
student-athletes had decreased significantly and became the main problem in this study …

Comparative analysis of spatial ability in immersive and non-immersive virtual reality: the role of sense of presence, simulation sickness and cognitive load

SO Thorp, LM Rimol, S Lervik… - Frontiers in Virtual …, 2024 - frontiersin.org
This study investigates the effects of immersion on spatial ability in virtual reality (VR) and
the influence of sense of presence, simulation sickness, and cognitive load. Participants …

Optimizing young tennis players' development: Exploring the impact of emerging technologies on training effectiveness and technical skills acquisition

S Liu, C Wu, S Xiao, Y Liu, Y Song - Plos one, 2024 - journals.plos.org
The research analyzed the effect of weekly training plans, physical training frequency, AI-
powered coaching systems, virtual reality (VR) training environments, wearable sensors on …

A Structured Review on Virtual Reality Technology Application in the Field of Sports

H Kaur, A Kulshreshtha, D Ghai - Multimodal Biometric and …, 2023 - Wiley Online Library
Virtual reality (VR) technology is often used by athletes worldwide to help them win more
medals in their sport. VR technology must be included in Indian training materials; …

Measurement Accuracy of the HTC VIVE Tracker 3.0 Compared to Vicon System for Generating Valid Positional Feedback in Virtual Reality

S Merker, S Pastel, D Bürger, A Schwadtke, K Witte - Sensors, 2023 - mdpi.com
For realistic and reliable full-body visualization in virtual reality, the HTC VIVE Tracker could
be an alternative to highly complex and cost-and effort-intensive motion capture systems …