Virtual reality and augmented reality in social learning spaces: a literature review
In this survey, we explore Virtual Reality and Augmented Reality within social learning
spaces, such as classrooms and museums, while also extending into relevant social …
spaces, such as classrooms and museums, while also extending into relevant social …
A survey of needs and features for augmented reality collaborations in collocated spaces
In this paper we contribute a literature review and organization framework for classifying the
collaboration needs and features that should be considered when designing headset-based …
collaboration needs and features that should be considered when designing headset-based …
Applying thematic analysis to define an awareness interpretation for collaborative computer games
Context Collaborative computer games have evolved from single-player to massively
multiplayer awareness-demanding games, usually involving collaboration to achieve team …
multiplayer awareness-demanding games, usually involving collaboration to achieve team …
Reviewing the quality of awareness support in collaborative applications
Awareness to users is a valuable feature of a collaborative system. Therefore, the designers
of a system of this type may find it useful to receive hints on the awareness support provided …
of a system of this type may find it useful to receive hints on the awareness support provided …
Interpersonal affordances and social dynamics in collaborative immersive virtual environments: Passing together through apertures
LE Buck, JJ Rieser, G Narasimham… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
An essential question in understanding how to develop and build collaborative immersive
virtual environments (IVEs) is recognizing how people perform actions together. Many …
virtual environments (IVEs) is recognizing how people perform actions together. Many …
Acceptance and use of a multi-modal avatar-based tool for remediation of social cognition deficits
AS García, P Fernández-Sotos… - Journal of Ambient …, 2020 - Springer
This paper focuses on the validation of a tool designed to improve affect recognition, a
fundamental aspect of social cognition as it greatly affects the functionality and quality of life …
fundamental aspect of social cognition as it greatly affects the functionality and quality of life …
Evaluating user experience in 3D interaction: a systematic review
ES Veriscimo, JL Bernardes Junior… - Proceedings of the XVI …, 2020 - dl.acm.org
Modern Information Systems often produce or utilize large sets of complex, multivariate data
and, while understanding and visualizing this data can be of critical importance, particularly …
and, while understanding and visualizing this data can be of critical importance, particularly …
Providing dual awareness using multimodal cues for collaborative manipulation in virtual environments
H Kim, JM Park - International Journal of Human–Computer …, 2024 - Taylor & Francis
Virtual reality (VR) collaborative manipulation requires a proper understanding of the user's
self, other collaborators, and shared objects in the virtual environment. Users must be aware …
self, other collaborators, and shared objects in the virtual environment. Users must be aware …
Influence awareness: considering motivation in computer-assisted rehabilitation
V López-Jaquero, F Montero, MA Teruel - Journal of Ambient Intelligence …, 2019 - Springer
The use of computers in the e-Health domain is becoming increasingly common, since
technology is present in most aspects of our lives. In the rehabilitation field in particular …
technology is present in most aspects of our lives. In the rehabilitation field in particular …
Virtual workspace positioning techniques during teleportation for co-located collaboration in virtual reality using hmds
Y Zhang, H Nguyen, N Ladevèze… - … IEEE Conference on …, 2022 - ieeexplore.ieee.org
In many collaborative virtual reality applications, co-located users often have their relative
position in the virtual environment matching the one in the real world. The resulting spatial …
position in the virtual environment matching the one in the real world. The resulting spatial …