Measurement of head-related transfer functions: A review
A head-related transfer function (HRTF) describes an acoustic transfer function between a
point sound source in the free-field and a defined position in the listener's ear canal, and …
point sound source in the free-field and a defined position in the listener's ear canal, and …
Spatial audio signal processing for binaural reproduction of recorded acoustic scenes–review and challenges
Spatial audio has been studied for several decades, but has seen much renewed interest
recently due to advances in both software and hardware for capture and playback, and the …
recently due to advances in both software and hardware for capture and playback, and the …
Object-based six-degrees-of-freedom rendering of sound scenes captured with multiple ambisonic receivers
This article proposes a system for object-based six-degrees-of-freedom (6DoF) rendering of
spatial sound scenes that are captured using a distributed arrangement of multiple …
spatial sound scenes that are captured using a distributed arrangement of multiple …
Auralization based on multi-perspective ambisonic room impulse responses
K Müller, F Zotter - Acta Acustica, 2020 - acta-acustica.edpsciences.org
Most often, virtual acoustic rendering employs real-time updated room acoustic simulations
to accomplish auralization for a variable listener perspective. As an alternative, we propose …
to accomplish auralization for a variable listener perspective. As an alternative, we propose …
Six-degrees-of-freedom parametric spatial audio based on one monaural room impulse response
Parametric spatial audio rendering is a popular approach for low computing capacity
applications, such as augmented reality systems. However most methods rely on spatial …
applications, such as augmented reality systems. However most methods rely on spatial …
Creation of auditory augmented reality using a position-dynamic binaural synthesis system—technical components, psychoacoustic needs, and perceptual evaluation
Featured Application In Auditory Augmented Reality (AAR), the real room is enriched by
virtual audio objects. Position-dynamic binaural synthesis is used to auralize the audio …
virtual audio objects. Position-dynamic binaural synthesis is used to auralize the audio …
Mixed source sound field translation for virtual binaural application with perceptual validation
Non-interactive and linear experienceslike cinema film offer high quality surround sound
audio to enhance immersion, however, the perspective is usually fixed to the recording …
audio to enhance immersion, however, the perspective is usually fixed to the recording …
Multiarray eigenbeam-ESPRIT for 3D sound source localization with multiple spherical microphone arrays
A 3D sound source localization (SSL) technique for multiple spherical arrays is proposed.
Spherical arrays have been popularly used for direction of arrival (DoA) estimation, which …
Spherical arrays have been popularly used for direction of arrival (DoA) estimation, which …
An overview of machine learning and other data-based methods for spatial audio capture, processing, and reproduction
The domain of spatial audio comprises methods for capturing, processing, and reproducing
audio content that contains spatial information. Data-based methods are those that operate …
audio content that contains spatial information. Data-based methods are those that operate …
A parametric approach to virtual miking for sources of arbitrary directivity
In this article we propose a methodology for the reconstruction of sound fields in arbitrary
locations based on the signals acquired by a spatial distribution of compact microphone …
locations based on the signals acquired by a spatial distribution of compact microphone …