Effects of emotion and agency on presence in virtual reality

C Jicol, CH Wan, B Doling, CH Illingworth… - Proceedings of the …, 2021 - dl.acm.org
Arguably one of the most important characteristics of virtual reality (VR) is its ability to induce
higher feelings of presence. Still, research has remained inconclusive on how presence is …

Studying the effect of display type and viewing perspective on user experience in virtual reality exergames

W Xu, HN Liang, Z Zhang, N Baghaei - Games for health journal, 2020 - liebertpub.com
Background: Physical inactivity has been identified as the fourth leading cause of death
globally. It is now well established that a sedentary lifestyle is a unique risk factor for several …

Evaluating engagement of virtual reality games based on first and third person perspective using EEG and subjective metrics

D Monteiro, HN Liang, A Abel, N Bahaei… - … and virtual reality …, 2018 - ieeexplore.ieee.org
Viewing perspective plays a significant role in gameplay experiences and especially in
virtual reality (VR). However, it is still underexplored. In this paper we evaluate how different …

Assessing the effects of a full-body motion-based exergame in virtual reality

W Xu, HN Liang, Y Yu, D Monteiro, K Hasan… - Proceedings of the …, 2019 - dl.acm.org
There is a growing number of commercial exergames tailored for virtual reality (VR) head-
mounted displays (HMDs). However, empirical evaluations of the feasibility and effects of …

Evaluating the effects of a cartoon-like character with emotions on users' behaviour within virtual reality environments

D Monteiro, HN Liang, J Wang, L Wang… - … Intelligence and Virtual …, 2018 - computer.org
In this research we explore the effect of a virtual avatar that is non-human like and can
express basic distinguishable emotions on users' level of engagement and interest. Virtual …

Influence of perspective on dynamic tasks in virtual reality

N Bhandari, E O'Neill - 2020 IEEE conference on virtual reality …, 2020 - ieeexplore.ieee.org
Users are increasingly able to move around and perform tasks in virtual environments (VEs).
Such movements and tasks are typically represented in a VE using either a first-person …

Exploring the Effect of Display Type on Co-Located Multiple Player Gameplay Performance, Immersion, Social Presence, and Behavior Patterns

W Xu, R Zheng, D Monteiro, V Nanjappan… - Proceedings of the …, 2024 - oulurepo.oulu.fi
With advances in virtual reality (VR) technology, immersive head-mounted displays (HMDs)
have become widely accessible. These devices have made social games and platforms like …

Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives

D Monteiro, HN Liang, N Baghaei - … on Virtual-Reality Continuum and its …, 2018 - dl.acm.org
Consumer virtual reality (VR) is a relatively new mass technology that needs to be explored
further so we can understand how it affects players from a psychophysiological perspective …

SwarMotion: A 3D point cloud video recording tool for classification purposes

D Monteiro, J Wang, HN Liang, N Baghaei… - … : MUE/FutureTech 2019 …, 2020 - Springer
Modern life is ever more reliant on computers being able to classify the world around them
and computer vision is one of the ways computers do it. Nowadays, due to the advent of …

Enjoyment in VR games: Factors, Challenges, and Simulator Sickness Mitigation Techniques

D Vilela Monteiro - 2021 - livrepository.liverpool.ac.uk
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a
surge in its popularity with the advent of commercial VR Head-Mounted Displays (HMDs) …