[HTML][HTML] A systematic literature review of teacher scaffolding in game-based learning in primary education
In recent years, research interest in games in education has experienced continuous growth.
However, although prior reviews in this context have generally focused on providing an …
However, although prior reviews in this context have generally focused on providing an …
Primary school students' perceptions of scaffolding in digital game-based learning in mathematics
L Sun, H Ruokamo, P Siklander, B Li… - Learning, Culture and …, 2021 - Elsevier
The present study explores approaches to teacher scaffolding in digital game-based
learning in primary mathematics classrooms as well as the effects on students' perceptions …
learning in primary mathematics classrooms as well as the effects on students' perceptions …
Principles for advancing game-based learning in teacher education
In this analytical paper, we argue for the centrality of teachers in game-based learning (GBL)
interventions. We examine the following research question,“What principles emerge from …
interventions. We examine the following research question,“What principles emerge from …
The use of Digital Game-Based Learning (DGBL) in teachers' training: a scoping review
Taking care of teachers' competencies is essential to determine a satisfactory level of quality
in teaching, with a crucial impact on the proper functioning of educational services. In order …
in teaching, with a crucial impact on the proper functioning of educational services. In order …
Factors influencing microgame adoption among secondary school mathematics teachers supported by structural equation modelling-based research
Microgames are rapidly gaining increased attention and are highly being considered
because of the technology-based media that enhances students' learning interests and …
because of the technology-based media that enhances students' learning interests and …
Elementary Teachers' Perceptions on Genially Learning Media Using Item Response Theory (IRT)
Many studies have developed learning media, but few studies focus on developing learning
media in ele-mentary schools using Genially and studying teachers' perceptions of Genially …
media in ele-mentary schools using Genially and studying teachers' perceptions of Genially …
Examining primary school educators' preferences for using digital versus non-digital games to support mathematics instruction
Both digital and non-digital games have been shown to be effective for supporting student
engagement in mathematics. However, little is known about educator preferences for a …
engagement in mathematics. However, little is known about educator preferences for a …
Game-based learning and service-learning to teach inclusive education in higher education
JM Rodríguez-Ferrer, A Manzano-León… - International Journal of …, 2023 - mdpi.com
This study evaluates the impact of game-based learning (GBL) and Service-Learning on the
flow and engagement of teacher education students. A quasi-experimental between-group …
flow and engagement of teacher education students. A quasi-experimental between-group …
Examining Chinese preservice mathematics teachers' adoption of AI chatbots for learning: Unpacking perspectives through the UTAUT2 model
TT Wijaya, M Su, Y Cao, R Weinhandl… - Education and …, 2024 - Springer
Integrating AI Chatbots into teaching and learning activities is a growing trend, and
understanding the readiness of preservice mathematics teachers to use AI Chatbots is …
understanding the readiness of preservice mathematics teachers to use AI Chatbots is …
Sustaining Teacher Professional Learning in STEM: Lessons Learned from an 18-Year-Long Journey into TPACK-Guided Professional Development
M Meletiou-Mavrotheris, E Paparistodemou - Education Sciences, 2024 - mdpi.com
This article is a self-narrative of our 18-year research into the Technological Pedagogical
Content Knowledge (TPACK)-guided professional development of teachers in ICT …
Content Knowledge (TPACK)-guided professional development of teachers in ICT …