Using examview to create questionnaires for online evaluation in VLEs
R López-Chila, J Llerena-Izquierdo… - 2021 Second …, 2021 - ieeexplore.ieee.org
The field of education has been completely revolutionized due to the worldwide pandemic
caused by COVID-19. Student evaluations, used as tools in the teaching-learning process …
caused by COVID-19. Student evaluations, used as tools in the teaching-learning process …
The Benefits and Challenges of Smart Learning: A Literature Review
This paper presents a comprehensive review of the benefits and challenges of smart
learning. The review includes a total of 155 articles published in 2011—2020, which were …
learning. The review includes a total of 155 articles published in 2011—2020, which were …
A Study on the Beliefs of Prospective Social Studies Teachers About the Applicability of Gamification in Education: To Play or Not to Play?
K Adil, R Cabangcala, C Cabangcala… - … Conference on Human …, 2023 - Springer
The increasing need to enhance the quality of education in social studies has led to the
introduction of gamification as a teaching strategy. However, there is limited literature on the …
introduction of gamification as a teaching strategy. However, there is limited literature on the …
Gesture-based mobile robot movement control using shoulder and elbow angles
M Fuad, S Wahyuni, N Fahriani, I Nurwahyudi… - AIP Conference …, 2024 - pubs.aip.org
A mobile robot is a type of robot that can move to change positions and orientations using
actuators. Robot movement was controlled by using various methods in previous studies. In …
actuators. Robot movement was controlled by using various methods in previous studies. In …
Kreatywne wykorzystanie potencjału wirtualnej rzeczywistości w dydaktyce
K Kowalczuk - HUMANITAS Pedagogika i …, 2020 - … -pedagogika.publisherspanel.com
W tekście zaprezentowano złożoność procesu kształcenia przebiegającego w okresie
cyfrowej transformacji oraz rolę nauczyciela w zmieniającej się rzeczywistości dydaktycznej …
cyfrowej transformacji oraz rolę nauczyciela w zmieniającej się rzeczywistości dydaktycznej …
Experiential Media Wall Utilizing Hand Gesture Recognition
Y Hong, H Yoon, D Jung, Y Yoon… - 2024 12th International …, 2024 - ieeexplore.ieee.org
This research suggests implementing an interactive experiential media wall incorporating
hand gesture recognition technology to improve the educational experience in media wall …
hand gesture recognition technology to improve the educational experience in media wall …
“Black Journey”-The mobile apps development of physics educational game
D Muliyati, LD Septyaningrum… - AIP Conference …, 2022 - pubs.aip.org
This study produces educational physics games for mobile apps based on the journey of
Joseph Black, scientists in the thermodynamics field. These apps aim to support the medium …
Joseph Black, scientists in the thermodynamics field. These apps aim to support the medium …
The Morra Game: Developing an Automatic Gesture Recognition System to Interface Human and Artificial Players
F Delogu, F De Bartolomeo, S Solinas, C Meloni… - … Conference on Image …, 2022 - Springer
Morra is an ancient hand game still played nowadays. In its more popular variant, two
players simultaneously extend one hand in front of the opponent to show a number of …
players simultaneously extend one hand in front of the opponent to show a number of …
Design de interação em jogos digitais: análise da mecânica estrutural em smartphones
LS NEHME - 2022 - tede2.ufma.br
Os jogos digitais são produtos de entretenimento populares mundialmente. Ao longo da sua
evolução, algumas categorias desses jogos ganharam complexidade operacional ao …
evolução, algumas categorias desses jogos ganharam complexidade operacional ao …
Pensamiento computacional aplicado en videojuegos para el desarrollo del razonamiento y educación
KR Celis Cumpa - 2023 - tesis.usat.edu.pe
El siguiente artículo de investigación da a conocer el tema del Pensamiento computacional
aplicado en los videojuegos para la ayuda de los estudiantes en su desarrollo del …
aplicado en los videojuegos para la ayuda de los estudiantes en su desarrollo del …