A scoping survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

A comprehensive review of redirected walking techniques: Taxonomy, methods, and future directions

YJ Li, F Steinicke, M Wang - Journal of Computer Science and Technology, 2022 - Springer
Virtual reality (VR) allows users to explore and experience a computer-simulated virtual
environment so that VR users can be immersed in a totally artificial virtual world and interact …

Locomote–a framework for classification of natural locomotion in vr by task, technique and modality

C Croucher, W Powell, B Stevens… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Virtual reality (VR) research has provided overviews of locomotion techniques, how they
work, their strengths and overall user experience. Considerable research has investigated …

JumpMod: Haptic Backpack that Modifies Users' Perceived Jump

R Nith, J Serfaty, SG Shatzkin, A Shen… - Proceedings of the 2023 …, 2023 - dl.acm.org
Vertical force-feedback is extremely rare in mainstream interactive experiences. This
happens because existing haptic devices capable of sufficiently strong forces that would …

SwapVid: Integrating Video Viewing and Document Exploration with Direct Manipulation

T Murakami, K Fujita, K Hara, K Takashima… - Proceedings of the CHI …, 2024 - dl.acm.org
Videos accompanied by documents—document-based videos—enable presenters to share
contents beyond videos and audience to use them for detailed content comprehension …

SafeRDW: Keep VR Users Safe When Jumping Using Redirected Walking

SZ Xu, K Huang, CW Fan… - 2024 IEEE Conference …, 2024 - ieeexplore.ieee.org
Redirected Walking (RDW) is an important intermediary layer in virtual reality (VR)
interaction systems. It addresses the issues of spatial restrictions in VR exploration by …

illumotion: An Optical-illusion-based VR Locomotion Technique for Long-Distance 3D Movement

ZPT Sin, Y Jia, RC Li, HV Leong, Q Li… - 2024 IEEE Conference …, 2024 - ieeexplore.ieee.org
Locomotion has a marked impact on user experience in VR, but currently, common to-go
techniques such as steering and teleportation have their limitations. Particularly, steering is …

Overcoming Spatial Constraints in VR: A Survey of Redirected Walking Techniques

JH Liu, YF Ren, QW Gan, K Huang, FXY Chen… - Journal of Computer …, 2024 - Springer
As the virtual reality (VR) technology strives to provide immersive and natural user
experiences, the challenge of aligning vast virtual environments with limited physical spaces …

Enhanced Techniques to Implement Jumping-Over-Down and Jumping-At-Air Using Pressure-Sensing Shoes in Virtual Reality

L Chen, G He, C Wang - … Conference on Virtual Reality and 3D …, 2024 - ieeexplore.ieee.org
Enhance the experience of jumping in the virtual reality environment is interesting and
useful for various applications. This work includes three parts which are Pressure-sensing …

Demonstration of PseudoJumpOn: Repetitive Step-up Jump in Virtual Reality

K Ogawa, K Fujita, K Takashima, Y Kitamura - SIGGRAPH Asia 2022 XR, 2022 - dl.acm.org
PseudoJumpOn is a novel locomotion technique that allows step-up jumping movements
using actual jumping motions on a flat floor with a common virtual reality (VR) setup. In this …