MAPP: a scalable multi-agent path planning algorithm with tractability and completeness guarantees
KC Wang, A Botea - Journal of Artificial Intelligence Research, 2011 - jair.org
Multi-agent path planning is a challenging problem with numerous real-life applications.
Running a centralized search such as A* in the combined state space of all units is complete …
Running a centralized search such as A* in the combined state space of all units is complete …
[图书][B] Abstraction in Artificial Intelligence
One of the field in which models of abstraction have been proposed is Artificial Intelligence
(AI). This chapter has two parts: one presents an overview of the formal models, either …
(AI). This chapter has two parts: one presents an overview of the formal models, either …
[图书][B] Virtual crowds: Steps toward behavioral realism
This volume presents novel computational models for representing digital humans and their
interactions with other virtual characters and meaningful environments. In this context, we …
interactions with other virtual characters and meaningful environments. In this context, we …
A fast global flight path planning algorithm based on space circumscription and sparse visibility graph for unmanned aerial vehicle
A Majeed, S Lee - Electronics, 2018 - mdpi.com
This paper proposes a new flight path planning algorithm that finds collision-free,
optimal/near-optimal and flyable paths for unmanned aerial vehicles (UAVs) in three …
optimal/near-optimal and flyable paths for unmanned aerial vehicles (UAVs) in three …
[PDF][PDF] Moving target D* lite
Incremental search algorithms, such as Generalized Fringe-Retrieving A* and D* Lite, reuse
search trees from previous searches to speed up the current search and thus often find cost …
search trees from previous searches to speed up the current search and thus often find cost …
HAS: Hierarchical A-Star algorithm for big map navigation in special areas
H Wang, J Zhou, G Zheng… - 2014 5th International …, 2014 - ieeexplore.ieee.org
The problem of path-finding has to be solved in transportation, city planning, commercial
computer games, navigation and many other fields. How to find the shortest path is the key …
computer games, navigation and many other fields. How to find the shortest path is the key …
Path planning with adaptive dimensionality
Path planning quickly becomes computationally hard as the dimensionality of the state-
space increases. In this paper, we present a planning algorithm intended to speed up path …
space increases. In this paper, we present a planning algorithm intended to speed up path …
Multi-domain real-time planning in dynamic environments
This paper presents a real-time planning framework for multi-character navigation that
enables the use of multiple heterogeneous problem domains of differing complexities for …
enables the use of multiple heterogeneous problem domains of differing complexities for …
[PDF][PDF] TBA*: Time-Bounded A*.
Real-time heuristic search algorithms are used for planning by agents in situations where a
constantbounded amount of deliberation time is required for each action regardless of the …
constantbounded amount of deliberation time is required for each action regardless of the …
Hierarchical path planning for multi-size agents in heterogeneous environments
D Harabor, A Botea - 2008 ieee symposium on computational …, 2008 - ieeexplore.ieee.org
Path planning is a central topic in games and other research areas, such as robotics.
Despite this, very little research addresses problems involving agents with multiple sizes …
Despite this, very little research addresses problems involving agents with multiple sizes …