A scoping review of digital game-based technology on English language learning

Z Xu, Z Chen, L Eutsler, Z Geng, A Kogut - … Technology Research and …, 2020 - Springer
Learning with games has been increasing in practice, but studies of the features and
learning outcomes involving digital games to develop language learning are scarce. This …

Player–video game interaction: A systematic review of current concepts

L Caroux, K Isbister, L Le Bigot, N Vibert - Computers in human behavior, 2015 - Elsevier
Video game design requires a user-centered approach to ensure that the experience
enjoyed by players is as good as possible. However, the nature of player–video game …

Grounded theory methodology in information systems research

M Wiesche, MC Jurisch, PW Yetton, H Krcmar - MIS quarterly, 2017 - JSTOR
Grounded theory methodology (GTM), with its espoused goal of theory development of novel
phenomena, has found broad application in Information Systems (IS) research. To …

Games, learning, and assessment

VJ Shute, F Ke - Assessment in game-based learning: Foundations …, 2012 - Springer
Learning in games has historically been assessed indirectly and/or in a post hoc manner.
What's needed instead is real-time assessment and support of learning based on the …

Digital games and beyond: What happens when players compete?

D Liu, X Li, R Santhanam - Mis Quarterly, 2013 - JSTOR
Because digital games are fun, engaging, and popular, organizations are attempting to
integrate them within organizational activities as serious components, with the anticipation …

On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE

M Virvou, G Katsionis - Computers & Education, 2008 - Elsevier
Educational software games aim at increasing the students' motivation and engagement
while they learn. However, if software games are targeted to school classrooms they have to …

Towards an ontological language for game analysis

JP Zagal, M Mateas, C Fernández-Vara… - Proceedings of DiGRA …, 2005 - dl.digra.org
Abstract The Game Ontology Project (GOP) is creating a framework for describing, analyzing
and studying games, by defining a hierarchy of concepts abstracted from an analysis of …

Video game values: Human–computer interaction and games

P Barr, J Noble, R Biddle - Interacting with computers, 2007 - ieeexplore.ieee.org
Current human–computer interaction (HCI) research into video games rarely considers how
they are different from other forms of software. This leads to research that, while useful …

[图书][B] Ludoliteracy: Defining, understanding, and supporting games education

JP Zagal - 2010 - books.google.com
It seems like teaching about games should be easy. After all, students enjoy engaging with
course content and have extensive experience with videogames. However, games …

[PDF][PDF] Methods for evaluating gameplay experience in a serious gaming context

LE Nacke, A Drachen, S Göbel - International Journal of Computer …, 2010 - tecfa.unige.ch
Gameplay experience (GX) is created during the process of player-game interaction, where
this interaction has the goal to provide a motivating, fun experience for the player. Since GX …