A scoping review of digital game-based technology on English language learning
Learning with games has been increasing in practice, but studies of the features and
learning outcomes involving digital games to develop language learning are scarce. This …
learning outcomes involving digital games to develop language learning are scarce. This …
Player–video game interaction: A systematic review of current concepts
Video game design requires a user-centered approach to ensure that the experience
enjoyed by players is as good as possible. However, the nature of player–video game …
enjoyed by players is as good as possible. However, the nature of player–video game …
Grounded theory methodology in information systems research
Grounded theory methodology (GTM), with its espoused goal of theory development of novel
phenomena, has found broad application in Information Systems (IS) research. To …
phenomena, has found broad application in Information Systems (IS) research. To …
Games, learning, and assessment
Learning in games has historically been assessed indirectly and/or in a post hoc manner.
What's needed instead is real-time assessment and support of learning based on the …
What's needed instead is real-time assessment and support of learning based on the …
Digital games and beyond: What happens when players compete?
D Liu, X Li, R Santhanam - Mis Quarterly, 2013 - JSTOR
Because digital games are fun, engaging, and popular, organizations are attempting to
integrate them within organizational activities as serious components, with the anticipation …
integrate them within organizational activities as serious components, with the anticipation …
On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE
M Virvou, G Katsionis - Computers & Education, 2008 - Elsevier
Educational software games aim at increasing the students' motivation and engagement
while they learn. However, if software games are targeted to school classrooms they have to …
while they learn. However, if software games are targeted to school classrooms they have to …
Towards an ontological language for game analysis
JP Zagal, M Mateas, C Fernández-Vara… - Proceedings of DiGRA …, 2005 - dl.digra.org
Abstract The Game Ontology Project (GOP) is creating a framework for describing, analyzing
and studying games, by defining a hierarchy of concepts abstracted from an analysis of …
and studying games, by defining a hierarchy of concepts abstracted from an analysis of …
Video game values: Human–computer interaction and games
Current human–computer interaction (HCI) research into video games rarely considers how
they are different from other forms of software. This leads to research that, while useful …
they are different from other forms of software. This leads to research that, while useful …
[图书][B] Ludoliteracy: Defining, understanding, and supporting games education
JP Zagal - 2010 - books.google.com
It seems like teaching about games should be easy. After all, students enjoy engaging with
course content and have extensive experience with videogames. However, games …
course content and have extensive experience with videogames. However, games …
[PDF][PDF] Methods for evaluating gameplay experience in a serious gaming context
Gameplay experience (GX) is created during the process of player-game interaction, where
this interaction has the goal to provide a motivating, fun experience for the player. Since GX …
this interaction has the goal to provide a motivating, fun experience for the player. Since GX …