Constructionist gaming: Understanding the benefits of making games for learning
There has been considerable interest in examining the educational potential of playing
video games. One crucial element, however, has traditionally been left out of these …
video games. One crucial element, however, has traditionally been left out of these …
Embodied learning environments for graphing motion: A systematic literature review
C Duijzer, M Van den Heuvel-Panhuizen… - Educational Psychology …, 2019 - Springer
Embodied learning environments have a substantial share in teaching interventions and
research for enhancing learning in science, technology, engineering, and mathematics …
research for enhancing learning in science, technology, engineering, and mathematics …
Designing educational video games to be objects-to-think-with
N Holbert, U Wilensky - Journal of the Learning Sciences, 2019 - Taylor & Francis
In this article we propose that educational game design should work to create games as
objects-to-think-with—games that engage players in the exploration of and experimentation …
objects-to-think-with—games that engage players in the exploration of and experimentation …
Students' multimodal knowledge practices in a makerspace learning environment
A Kajamaa, K Kumpulainen - International Journal of Computer-Supported …, 2020 - Springer
In this study, we aim to widen the understanding of how students' collaborative knowledge
practices are mediated multimodally in a school's makerspace learning environment. Taking …
practices are mediated multimodally in a school's makerspace learning environment. Taking …
Computational thinking in constructionist video games
Video games offer an exciting opportunity for learners to engage in computational thinking in
informal contexts. This paper describes a genre of learning environments called …
informal contexts. This paper describes a genre of learning environments called …
[HTML][HTML] A narrative review of methods used to examine digital gaming impacts on learning and cognition during middle childhood
RM Flynn, E Kleinknecht, AA Ricker… - International Journal of …, 2021 - Elsevier
Middle childhood remains a privileged albeit understudied developmental period in studies
examining child–computer interactions, particularly as it pertains to digital game play. Middle …
examining child–computer interactions, particularly as it pertains to digital game play. Middle …
Gamifying fake news: Engaging youth in the participatory design of news literacy games
This article discusses the potential of participatory game design to encourage and capture
youth reflection, discussion, and participation around news literacy topics. Based on data …
youth reflection, discussion, and participation around news literacy topics. Based on data …
Mathematical experience in game‐based problem‐solving
Background Game‐based learning can frame problem‐solving as a sense‐making
experience with domain‐specific tasks for school students. However, multiple challenges …
experience with domain‐specific tasks for school students. However, multiple challenges …
[HTML][HTML] Videojuegos educativos y pensamiento científico: análisis a partir de los componentes cognitivos, metacognitivos y motivacionales
JA Montes González, S Ochoa-Angrino… - Educación y …, 2018 - scielo.org.co
Se presenta una revisión de literatura con el objetivo de identificar las diferentes posturas
en investigación sobre el uso de los videojuegos en contextos educativos. Estas posturas …
en investigación sobre el uso de los videojuegos en contextos educativos. Estas posturas …
Micro–macro compatibility: When does a complex systems approach strongly benefit science learning?
S Samon, ST Levy - Science Education, 2017 - Wiley Online Library
The study explores how a complexity approach empowers science learning. A complexity
approach represents systems as many interacting entities. The construct of micro–macro …
approach represents systems as many interacting entities. The construct of micro–macro …