Constructionist gaming: Understanding the benefits of making games for learning

YB Kafai, Q Burke - Educational psychologist, 2015 - Taylor & Francis
There has been considerable interest in examining the educational potential of playing
video games. One crucial element, however, has traditionally been left out of these …

Embodied learning environments for graphing motion: A systematic literature review

C Duijzer, M Van den Heuvel-Panhuizen… - Educational Psychology …, 2019 - Springer
Embodied learning environments have a substantial share in teaching interventions and
research for enhancing learning in science, technology, engineering, and mathematics …

Designing educational video games to be objects-to-think-with

N Holbert, U Wilensky - Journal of the Learning Sciences, 2019 - Taylor & Francis
In this article we propose that educational game design should work to create games as
objects-to-think-with—games that engage players in the exploration of and experimentation …

Students' multimodal knowledge practices in a makerspace learning environment

A Kajamaa, K Kumpulainen - International Journal of Computer-Supported …, 2020 - Springer
In this study, we aim to widen the understanding of how students' collaborative knowledge
practices are mediated multimodally in a school's makerspace learning environment. Taking …

Computational thinking in constructionist video games

D Weintrop, N Holbert, MS Horn… - International Journal of …, 2016 - igi-global.com
Video games offer an exciting opportunity for learners to engage in computational thinking in
informal contexts. This paper describes a genre of learning environments called …

[HTML][HTML] A narrative review of methods used to examine digital gaming impacts on learning and cognition during middle childhood

RM Flynn, E Kleinknecht, AA Ricker… - International Journal of …, 2021 - Elsevier
Middle childhood remains a privileged albeit understudied developmental period in studies
examining child–computer interactions, particularly as it pertains to digital game play. Middle …

Gamifying fake news: Engaging youth in the participatory design of news literacy games

I Literat, YK Chang, SY Hsu - Convergence, 2020 - journals.sagepub.com
This article discusses the potential of participatory game design to encourage and capture
youth reflection, discussion, and participation around news literacy topics. Based on data …

Mathematical experience in game‐based problem‐solving

F Ke, CP Dai, L West - Journal of Computer Assisted Learning, 2024 - Wiley Online Library
Background Game‐based learning can frame problem‐solving as a sense‐making
experience with domain‐specific tasks for school students. However, multiple challenges …

[HTML][HTML] Videojuegos educativos y pensamiento científico: análisis a partir de los componentes cognitivos, metacognitivos y motivacionales

JA Montes González, S Ochoa-Angrino… - Educación y …, 2018 - scielo.org.co
Se presenta una revisión de literatura con el objetivo de identificar las diferentes posturas
en investigación sobre el uso de los videojuegos en contextos educativos. Estas posturas …

Micro–macro compatibility: When does a complex systems approach strongly benefit science learning?

S Samon, ST Levy - Science Education, 2017 - Wiley Online Library
The study explores how a complexity approach empowers science learning. A complexity
approach represents systems as many interacting entities. The construct of micro–macro …