Neuroevolution in games: State of the art and open challenges

S Risi, J Togelius - … on Computational Intelligence and AI in …, 2015 - ieeexplore.ieee.org
This paper surveys research on applying neuroevolution (NE) to games. In neuroevolution,
artificial neural networks are trained through evolutionary algorithms, taking inspiration from …

[图书][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Reinforcement learning and deep learning based lateral control for autonomous driving [application notes]

D Li, D Zhao, Q Zhang, Y Chen - IEEE Computational …, 2019 - ieeexplore.ieee.org
This paper investigates the vision-based autonomous driving with deep learning and
reinforcement learning methods. Different from the end-to-end learning method, our method …

Query-efficient imitation learning for end-to-end autonomous driving

J Zhang, K Cho - arXiv preprint arXiv:1605.06450, 2016 - arxiv.org
One way to approach end-to-end autonomous driving is to learn a policy function that maps
from a sensory input, such as an image frame from a front-facing camera, to a driving action …

The 2009 mario ai competition

J Togelius, S Karakovskiy… - IEEE Congress on …, 2010 - ieeexplore.ieee.org
This paper describes the 2009 Mario AI Competition, which was run in association with the
IEEE Games Innovation Conference and the IEEE Symposium on Computational …

Query-efficient imitation learning for end-to-end simulated driving

J Zhang, K Cho - Proceedings of the AAAI conference on artificial …, 2017 - ojs.aaai.org
One way to approach end-to-end autonomous driving is to learn a policy that maps from a
sensory input, such as an image frame from a front-facing camera, to a driving action, by …

Super mario evolution

J Togelius, S Karakovskiy, J Koutník… - 2009 ieee symposium …, 2009 - ieeexplore.ieee.org
We introduce a new reinforcement learning benchmark based on the classic platform game
Super Mario Bros. The benchmark has a high-dimensional input space, and achieving a …

Deep learning and control algorithms of direct perception for autonomous driving

DH Lee, KL Chen, KH Liou, CL Liu, JL Liu - Applied Intelligence, 2021 - Springer
We propose an end-to-end machine learning model that integrates multi-task (MT) learning,
convolutional neural networks (CNNs), and control algorithms to achieve efficient inference …

Learning to overtake in TORCS using simple reinforcement learning

D Loiacono, A Prete, PL Lanzi… - IEEE Congress on …, 2010 - ieeexplore.ieee.org
In modern racing games programming non-player characters with believable and
sophisticated behaviors is getting increasingly challenging. Recently, several works in the …

The 2009 simulated car racing championship

D Loiacono, PL Lanzi, J Togelius… - … Intelligence and AI …, 2010 - ieeexplore.ieee.org
In this paper, we overview the 2009 Simulated Car Racing Championship-an event
comprising three competitions held in association with the 2009 IEEE Congress on …