Definitions of esports: a systematic review and thematic analysis
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …
much interest from industry and academia. Perhaps because of this growth, there is a lack of …
[HTML][HTML] Gamification for consumer loyalty: An exploration of unobserved heterogeneity in gamified esports social live streaming
Esports has been boosted by the proliferation of gamified social live streaming (SLS)
platforms over the past few years. While previous research has recognized the complexity of …
platforms over the past few years. While previous research has recognized the complexity of …
The gamer identity scale: A measure of self concept as a video gamer
Research examining video game players from a psychological and behavioral perspective
is prominent however there is still a need to better distinguish casual from serious video …
is prominent however there is still a need to better distinguish casual from serious video …
Esports for development? Exploring esports player profiles and their development and well-being outcomes
Purpose This study aimed to identify subgroups of esports players based on their gaming
behavior patterns across game genres and compare self-efficacy, social efficacy, loneliness …
behavior patterns across game genres and compare self-efficacy, social efficacy, loneliness …
The esports experience economy: a multiple-case study of esports events, peripherals and fashion
T Brock, G Crawford - Internet Research, 2024 - emerald.com
The esports experience economy: a multiple-case study of esports events, peripherals and
fashion | Emerald Insight Books and journals Case studies Expert Briefings Open Access …
fashion | Emerald Insight Books and journals Case studies Expert Briefings Open Access …
Consumer segmentation in esports: clustering via consumption motivation
J Rietz, K Hallmann - International Journal of Sports Marketing and …, 2024 - emerald.com
Purpose The study aims to provide a reference for market segmentation in a relatively new
market. Esports consumer profiles are developed based on consumption motives, structural …
market. Esports consumer profiles are developed based on consumption motives, structural …
Esports Athletes on a Team or Club Are More Physically Active and Less Sedentary Than Equally Experienced, Casual Video Gamers
Literature and governing agencies refer to gamers who partake in esports as “esports
athletes,” and research suggests that exercise may be a beneficial component of esports …
athletes,” and research suggests that exercise may be a beneficial component of esports …
What constitutes 'Gaming'in the gaming disorder?: Observations and recommendations
YPS Balhara, S Singh… - Indian Journal of …, 2023 - journals.sagepub.com
Gaming disorder (GD) first entered the official classificatory systems in 2013, with the DSM-5
introducing it (Internet Gaming Disorder) as a condition warranting more clinical research. 1 …
introducing it (Internet Gaming Disorder) as a condition warranting more clinical research. 1 …
Rekreatif bir faaliyet olarak espora oyuncular gözünden bir bakış
Teknolojinin gelişmesi ile birlikte çevrim içi oynanabilen ve bir turnuva sistemine dâhil olan
dijital oyunlar espor olarak adlandırılmaktadır. Espor, günümüzde rekreatif bir faaliyet olarak …
dijital oyunlar espor olarak adlandırılmaktadır. Espor, günümüzde rekreatif bir faaliyet olarak …
Segmenting e-sports players: Consumer profiles of generation Z e-sports enthusiasts
C Brauer, K Hallmann, A Zehrer - Journal of Digital & Social …, 2024 - ingentaconnect.com
Generation Z people born between 1995 and 2006 cite gaming as their favourite media and
entertainment activity. For this reason, e-sport continues to be developed as a key channel …
entertainment activity. For this reason, e-sport continues to be developed as a key channel …