[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

[PDF][PDF] Out-of-core algorithms for scientific visualization and computer graphics

C Silva, YJ Chiang, J El-Sana… - IEEE Visualization …, 2002 - researchgate.net
Recently, several external memory techniques have been developed for a wide variety of
graphics and visualization problems, including surface simplification, volume rendering …

[图书][B] Fundamentals of computer graphics

P Shirley, M Ashikhmin, S Marschner - 2009 - taylorfrancis.com
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson,
Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian …

Ray tracing on programmable graphics hardware

TJ Purcell, I Buck, WR Mark, P Hanrahan - ACM SIGGRAPH 2005 …, 2005 - dl.acm.org
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have
been replaced with programmable vertex and fragment processors. In the near future, the …

[图书][B] High performance visualization: Enabling extreme-scale scientific insight

EW Bethel, H Childs, C Hansen - 2012 - books.google.com
Visualization and analysis tools, techniques, and algorithms have undergone a rapid
evolution in recent decades to accommodate explosive growth in data size and complexity …

A survey of visibility for walkthrough applications

D Cohen-Or, YL Chrysanthou, CT Silva… - IEEE Transactions on …, 2003 - ieeexplore.ieee.org
Visibility algorithms for walkthrough and related applications have grown into a significant
area, spurred by the growth in the complexity of models and the need for highly interactive …

Reflective shadow maps

C Dachsbacher, M Stamminger - Proceedings of the 2005 symposium on …, 2005 - dl.acm.org
In this paper we present" reflective shadow maps", an algorithm for interactive rendering of
plausible indirect illumination. A reflective shadow map is an extension to a standard …

Realtime ray tracing and interactive global illumination

I Wald - 2005 - dl.gi.de
Interaktive 3D-Computergraphik basiert heutzutage fast ausschliesslich auf dem
Rasterisierungsverfahren. Dieses ist heute sehr effizient und günstig realisierbar, stösst aber …

[PDF][PDF] The ray engine

NA Carr, JD Hall, JC Hart - Proceedings of the ACM SIGGRAPH …, 2002 - Citeseer
Assisted by recent advances in programmable graphics hardware, fast rasterization-based
techniques have made significant progress in photorealistic rendering, but still only render a …

[PDF][PDF] Instant ray tracing: The bounding interval hierarchy.

C Wächter, A Keller - Rendering Techniques, 2006 - Citeseer
We introduce a new ray tracing algorithm that exploits the best of previous methods: Similar
to bounding volume hierarchies the memory of the acceleration data structure is linear in the …