[图书][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
[PDF][PDF] Out-of-core algorithms for scientific visualization and computer graphics
Recently, several external memory techniques have been developed for a wide variety of
graphics and visualization problems, including surface simplification, volume rendering …
graphics and visualization problems, including surface simplification, volume rendering …
[图书][B] Fundamentals of computer graphics
P Shirley, M Ashikhmin, S Marschner - 2009 - taylorfrancis.com
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson,
Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian …
Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian …
Ray tracing on programmable graphics hardware
Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have
been replaced with programmable vertex and fragment processors. In the near future, the …
been replaced with programmable vertex and fragment processors. In the near future, the …
[图书][B] High performance visualization: Enabling extreme-scale scientific insight
Visualization and analysis tools, techniques, and algorithms have undergone a rapid
evolution in recent decades to accommodate explosive growth in data size and complexity …
evolution in recent decades to accommodate explosive growth in data size and complexity …
A survey of visibility for walkthrough applications
Visibility algorithms for walkthrough and related applications have grown into a significant
area, spurred by the growth in the complexity of models and the need for highly interactive …
area, spurred by the growth in the complexity of models and the need for highly interactive …
Reflective shadow maps
C Dachsbacher, M Stamminger - Proceedings of the 2005 symposium on …, 2005 - dl.acm.org
In this paper we present" reflective shadow maps", an algorithm for interactive rendering of
plausible indirect illumination. A reflective shadow map is an extension to a standard …
plausible indirect illumination. A reflective shadow map is an extension to a standard …
Realtime ray tracing and interactive global illumination
I Wald - 2005 - dl.gi.de
Interaktive 3D-Computergraphik basiert heutzutage fast ausschliesslich auf dem
Rasterisierungsverfahren. Dieses ist heute sehr effizient und günstig realisierbar, stösst aber …
Rasterisierungsverfahren. Dieses ist heute sehr effizient und günstig realisierbar, stösst aber …
[PDF][PDF] The ray engine
Assisted by recent advances in programmable graphics hardware, fast rasterization-based
techniques have made significant progress in photorealistic rendering, but still only render a …
techniques have made significant progress in photorealistic rendering, but still only render a …
[PDF][PDF] Instant ray tracing: The bounding interval hierarchy.
C Wächter, A Keller - Rendering Techniques, 2006 - Citeseer
We introduce a new ray tracing algorithm that exploits the best of previous methods: Similar
to bounding volume hierarchies the memory of the acceleration data structure is linear in the …
to bounding volume hierarchies the memory of the acceleration data structure is linear in the …