A systematic review of 10 years of augmented reality usability studies: 2005 to 2014

A Dey, M Billinghurst, RW Lindeman… - Frontiers in Robotics and …, 2018 - frontiersin.org
Augmented Reality (AR) interfaces have been studied extensively over the last few decades,
with a growing number of user-based experiments. In this paper, we systematically review …

Security and privacy approaches in mixed reality: A literature survey

JA De Guzman, K Thilakarathna… - ACM Computing Surveys …, 2019 - dl.acm.org
Mixed reality (MR) technology development is now gaining momentum due to advances in
computer vision, sensor fusion, and realistic display technologies. With most of the research …

[HTML][HTML] Social gaming: A systematic review

D Gonçalves, P Pais, K Gerling, T Guerreiro… - Computers in human …, 2023 - Elsevier
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …

3D object manipulation techniques in handheld mobile augmented reality interface: A review

ES Goh, MS Sunar, AW Ismail - IEEE Access, 2019 - ieeexplore.ieee.org
Handheld mobile devices referring to mobile phones and tablets become the major output
medium for augmented reality (AR), which have seen significant growth in popularity and …

Secure {Multi-User} content sharing for augmented reality applications

K Ruth, T Kohno, F Roesner - 28th USENIX Security Symposium …, 2019 - usenix.org
Augmented reality (AR), which overlays virtual content on top of the user's perception of the
real world, has now begun to enter the consumer market. Besides smartphone platforms …

Effects of controller-based locomotion on player experience in a virtual reality exploration game

J Frommel, S Sonntag, M Weber - … of the 12th international conference on …, 2017 - dl.acm.org
Entertainment and in particular gaming is currently considered one of the main application
scenarios for virtual reality (VR). The majority of current games rely on any form of …

Chores are fun: Understanding social play in board games for digital tabletop game design

Y Xu, E Barba, I Radu, M Gandy… - Proceedings of DiGRA …, 2011 - dl.digra.org
When designing tabletop digital games, designers often draw inspiration from board games
because of their similarities (eg, spatial structure, social setting, and physical interaction). As …

Art of defense: a collaborative handheld augmented reality board game

DNT Huynh, K Raveendran, Y Xu, K Spreen… - Proceedings of the …, 2009 - dl.acm.org
In this paper, we present Art of Defense (AoD), a cooperative handheld augmented reality
(AR) game. AoD is an example of what we call an AR Board Game, a class of tabletop …

Using children's developmental psychology to guide augmented-reality design and usability

I Radu, B MacIntyre - … on mixed and augmented reality (ISMAR), 2012 - ieeexplore.ieee.org
Augmented reality (AR) designers have great potential to enrich children's lives through AR
experiences in education and entertainment. A significant difficulty in designing for children …

Project IRL: Playful Co-Located Interactions with Mobile Augmented Reality

E Dagan, AM Cárdenas Gasca, A Robinson… - Proceedings of the …, 2022 - dl.acm.org
We present Project IRL (In Real Life), a suite of five mobile apps we created to explore novel
ways of supporting in-person social interactions with augmented reality. In recent years, the …