A systematic review of 10 years of augmented reality usability studies: 2005 to 2014
Augmented Reality (AR) interfaces have been studied extensively over the last few decades,
with a growing number of user-based experiments. In this paper, we systematically review …
with a growing number of user-based experiments. In this paper, we systematically review …
Security and privacy approaches in mixed reality: A literature survey
JA De Guzman, K Thilakarathna… - ACM Computing Surveys …, 2019 - dl.acm.org
Mixed reality (MR) technology development is now gaining momentum due to advances in
computer vision, sensor fusion, and realistic display technologies. With most of the research …
computer vision, sensor fusion, and realistic display technologies. With most of the research …
[HTML][HTML] Social gaming: A systematic review
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …
communicate and socialize. Several commercial titles place social interaction at the center …
3D object manipulation techniques in handheld mobile augmented reality interface: A review
Handheld mobile devices referring to mobile phones and tablets become the major output
medium for augmented reality (AR), which have seen significant growth in popularity and …
medium for augmented reality (AR), which have seen significant growth in popularity and …
Secure {Multi-User} content sharing for augmented reality applications
Augmented reality (AR), which overlays virtual content on top of the user's perception of the
real world, has now begun to enter the consumer market. Besides smartphone platforms …
real world, has now begun to enter the consumer market. Besides smartphone platforms …
Effects of controller-based locomotion on player experience in a virtual reality exploration game
Entertainment and in particular gaming is currently considered one of the main application
scenarios for virtual reality (VR). The majority of current games rely on any form of …
scenarios for virtual reality (VR). The majority of current games rely on any form of …
Chores are fun: Understanding social play in board games for digital tabletop game design
When designing tabletop digital games, designers often draw inspiration from board games
because of their similarities (eg, spatial structure, social setting, and physical interaction). As …
because of their similarities (eg, spatial structure, social setting, and physical interaction). As …
Art of defense: a collaborative handheld augmented reality board game
DNT Huynh, K Raveendran, Y Xu, K Spreen… - Proceedings of the …, 2009 - dl.acm.org
In this paper, we present Art of Defense (AoD), a cooperative handheld augmented reality
(AR) game. AoD is an example of what we call an AR Board Game, a class of tabletop …
(AR) game. AoD is an example of what we call an AR Board Game, a class of tabletop …
Using children's developmental psychology to guide augmented-reality design and usability
I Radu, B MacIntyre - … on mixed and augmented reality (ISMAR), 2012 - ieeexplore.ieee.org
Augmented reality (AR) designers have great potential to enrich children's lives through AR
experiences in education and entertainment. A significant difficulty in designing for children …
experiences in education and entertainment. A significant difficulty in designing for children …
Project IRL: Playful Co-Located Interactions with Mobile Augmented Reality
We present Project IRL (In Real Life), a suite of five mobile apps we created to explore novel
ways of supporting in-person social interactions with augmented reality. In recent years, the …
ways of supporting in-person social interactions with augmented reality. In recent years, the …