Gamification through the application of motivational affordances for physical activity technology

DL Kappen, P Mirza-Babaei, LE Nacke - Proceedings of the Annual …, 2017 - dl.acm.org
Motivational affordances are attributes of interactive technologies or game elements that
promote participation in physical activity (PA) routines. Although these affordances have …

Examining the Effect of Narrative Features and Thematic Music in an Audio-Based Exergame

S Oh, J Kim, G Gweon - International Journal of Human–Computer …, 2023 - Taylor & Francis
Audio-based exergames are beneficial in that they allow users to exercise in an eyes-free
and hands-free environment. In this study, we explored two audio-based exergame …

Towards a coming together of transhumanism and play

FF Mueller, Z Li, T Kari, Y Wang, Y Mehta - Proceedings of the 2018 …, 2018 - dl.acm.org
We note a trend on utilizing interactive technology to extend human capacities through
bodily cyborg-like integrations such as artificial limbs and implantables. This trend is often …

Health promotion through physical activity applications using gamification

R Naalbandnejad, N Aghaei - Journal of Ethnicity in Substance …, 2023 - Taylor & Francis
The present study aims to examine how gamification will function in physical activity
applications. Because of the stoppage of exercise centers during the epidemic of diseases …

On the development of augmented reality based exergames for assessing human activity and cognition on mobile devices

D Koulouris, A Menychtas, I Maglogiannis - Proceedings of the 14th …, 2021 - dl.acm.org
Virtual and Augmented Reality technologies are nowadays increasingly adopted as core
elements of modern applications for creating unique user experiences. Following the …

Developing a web-based gamified application to increase physical activity throughout monetary incentives

Y Tran - 2019 - ntnuopen.ntnu.no
Hjerte-og karsykdommer er den ledende dødsårsaken verden over (McKay, Eliasziw, Chen,
& Blumberg, 2018). I 2016 ble det dokumentert at 1, 3 milliarder mennesker hadde …

[PDF][PDF] Interactive feedforward in high intensity VR exergaming

SC Barathi - 2020 - purehost.bath.ac.uk
VR exergaming is a promising motivational tool to incentivise exercise. It has been widely
applied to low to moderate intensity exercise protocols; however, its effectiveness in …

[引用][C] Virtual Trainer

M Benecke, R Bromée, E Djurberg, J Halldan…