Gamification through the application of motivational affordances for physical activity technology
Motivational affordances are attributes of interactive technologies or game elements that
promote participation in physical activity (PA) routines. Although these affordances have …
promote participation in physical activity (PA) routines. Although these affordances have …
Examining the Effect of Narrative Features and Thematic Music in an Audio-Based Exergame
Audio-based exergames are beneficial in that they allow users to exercise in an eyes-free
and hands-free environment. In this study, we explored two audio-based exergame …
and hands-free environment. In this study, we explored two audio-based exergame …
Towards a coming together of transhumanism and play
We note a trend on utilizing interactive technology to extend human capacities through
bodily cyborg-like integrations such as artificial limbs and implantables. This trend is often …
bodily cyborg-like integrations such as artificial limbs and implantables. This trend is often …
Health promotion through physical activity applications using gamification
R Naalbandnejad, N Aghaei - Journal of Ethnicity in Substance …, 2023 - Taylor & Francis
The present study aims to examine how gamification will function in physical activity
applications. Because of the stoppage of exercise centers during the epidemic of diseases …
applications. Because of the stoppage of exercise centers during the epidemic of diseases …
On the development of augmented reality based exergames for assessing human activity and cognition on mobile devices
Virtual and Augmented Reality technologies are nowadays increasingly adopted as core
elements of modern applications for creating unique user experiences. Following the …
elements of modern applications for creating unique user experiences. Following the …
Developing a web-based gamified application to increase physical activity throughout monetary incentives
Y Tran - 2019 - ntnuopen.ntnu.no
Hjerte-og karsykdommer er den ledende dødsårsaken verden over (McKay, Eliasziw, Chen,
& Blumberg, 2018). I 2016 ble det dokumentert at 1, 3 milliarder mennesker hadde …
& Blumberg, 2018). I 2016 ble det dokumentert at 1, 3 milliarder mennesker hadde …
[PDF][PDF] Interactive feedforward in high intensity VR exergaming
SC Barathi - 2020 - purehost.bath.ac.uk
VR exergaming is a promising motivational tool to incentivise exercise. It has been widely
applied to low to moderate intensity exercise protocols; however, its effectiveness in …
applied to low to moderate intensity exercise protocols; however, its effectiveness in …