Motor dysfunction simulation in able-bodied participants for usability evaluation of assistive technology: a research proposal
The development of assistive technologies and guidelines for their accessibility is impeded
by the limited access to disabled participants. As a consequence, performing disability …
by the limited access to disabled participants. As a consequence, performing disability …
Increased Audiovisual Immersion Associated with Mirror Neuron System Enhancement Following High Fidelity Vibrokinetic Stimulation
Haptic technologies are widely used in multimedia entertainment to increase the
immersiveness of the experience. Studies regarding the psychological effects of haptics …
immersiveness of the experience. Studies regarding the psychological effects of haptics …
High Fidelity Vibrokinetic Stimulation Augments Emotional Reactivity and Interhemispheric Coherence During Passive Multimedia Interaction
Haptic technologies are widely used in multimedia entertainment to psychophysiologically
enhance user experience. Psychometric-based research regarding vibrokinetic stimulation …
enhance user experience. Psychometric-based research regarding vibrokinetic stimulation …