OBBTree: A hierarchical structure for rapid interference detection
We present a data structure and an algorithm for efficient and exact interference detection
amongst complex models undergoing rigid motion. The algorithm is applicable to all general …
amongst complex models undergoing rigid motion. The algorithm is applicable to all general …
[PDF][PDF] Collision detection between geometric models: A survey
M Lin, S Gottschalk - Proc. of IMA conference on …, 1998 - gamma-web.iacs.umd.edu
In this paper, we survey the state of the art in collision detection between general geometric
models. The set of models include polygonal objects, spline or algebraic surfaces, CSG …
models. The set of models include polygonal objects, spline or algebraic surfaces, CSG …
[PDF][PDF] Fast proximity queries with swept sphere volumes
We present novel algorithms for fast proximity queries using swept sphere volumes. The set
of proximity queries includes collision detection and both exact and approximate separation …
of proximity queries includes collision detection and both exact and approximate separation …
Collision and proximity queries
In a geometric context, a collision or proximity query reports information about the relative
configuration or placement of two objects. Some of the common examples of such queries …
configuration or placement of two objects. Some of the common examples of such queries …
A framework for fast and accurate collision detection for haptic interaction
A Gregory, MC Lin, S Gottschalk, R Taylor - ACM SIGGRAPH 2005 …, 2005 - dl.acm.org
We present a framework for fast and accurate collision detection for haptic interaction with
polygonal models. Given a model, we pre-compute a hybrid hierarchical representation …
polygonal models. Given a model, we pre-compute a hybrid hierarchical representation …
Collision detection: Algorithms and applications
Fast and accurate collision detection between general geometric models is a fundamental
problem in modeling, robotics, manufacturing and computer-simulated environments. Most …
problem in modeling, robotics, manufacturing and computer-simulated environments. Most …
Localized homology
A Zomorodian, G Carlsson - Computational Geometry, 2008 - Elsevier
In this paper, we provide the theoretical foundation and an effective algorithm for localizing
topological attributes such as tunnels and voids. Unlike previous work that focused on 2 …
topological attributes such as tunnels and voids. Unlike previous work that focused on 2 …
[PDF][PDF] Incremental algorithms for collision detection between solid models
Fast and accurate collision detection between general solid models is a fundamental
problem in solid modeling, robotics, animation and computer-simulated environments. Most …
problem in solid modeling, robotics, animation and computer-simulated environments. Most …
Fast software for box intersections
A Zomorodian, H Edelsbrunner - … of the sixteenth annual symposium on …, 2000 - dl.acm.org
We present a fast implementation of a hybrid algorithm for reporting box and cube
intersections. Our algorithm initially takes a divide-and-conquer approach and switches to …
intersections. Our algorithm initially takes a divide-and-conquer approach and switches to …